Innovative gamification strategies to improve student learning outcomes in vocational high schools

MI Faza, R Iskandar, RF Naryanto - Jurnal EDUCATIO: Jurnal …, 2024 - jurnal.iicet.org
The purpose of this research is to develop gamification-based learning media operated
through the Android platform and test its effectiveness on student learning outcomes. The …

Pengembangan Buku Ajar pada Mata Kuliah Praktikum Pemesinan Berbasis Project Based Learning

K Huda, R Iskandar, FB Darsono… - Jurnal Ilmiah Wahana …, 2024 - jurnal.peneliti.net
A learning model known as" project-based learning" makes use of projects or activities as
media. Project-based learning is used in the lecture-based lathe machining practicum …