Design issues for peer-to-peer massively multiplayer online games

L Fan, P Trinder, H Taylor - International Journal of …, 2010 - inderscienceonline.com
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale,
and while classical Client/Server (C/S) architectures convey some benefits, they suffer from …

System and method for role negotiation in multi-reality environments

MW Dillavou, MB May - US Patent 9,940,750, 2018 - Google Patents
Provided herein are methods and systems for role negotiation with multiple sources. A
method for role negotiation can comprise rendering a common field of interest that reflects a …

System and method for image registration of multiple video streams

MW Dillavou, PC Shum, BL Guthrie, MB Shenai… - US Patent …, 2018 - Google Patents
Provided herein are methods and systems for image registration from multiple sources. A
method for image registration includes rendering a common field of interest that reflects a …

System and method for managing spatiotemporal uncertainty

MW Dillavou, PC Shum, BL Guthrie, MB Shenai… - US Patent …, 2018 - Google Patents
Provided herein are methods and systems for managing spatiotemporal uncertainty in
image processing. A method can comprise determining motion from a first image to a …

[PDF][PDF] Solving key design issues for massively multiplayer online games on peer-to-peer architectures

L Fan - 2009 - core.ac.uk
Abstract Massively Multiplayer Online Games (MMOGs) are increasing in both popularity
and scale on the Internet and are predominantly implemented by Client/Server architectures …

Distributed virtual environment scalability and security

JL Miller - 2011 - cl.cam.ac.uk
Distributed virtual environments (DVEs) have been an active area of research and
engineering for more than 20 years. The most widely deployed DVEs are network games …

On a serverless networked virtual ball game for multi-player

Y Kawano, T Yonekura - 2005 International Conference on …, 2005 - ieeexplore.ieee.org
This paper studies the way to improve consistency of states in a ball-game typed distributed
virtual environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we are …

Deadline-Driven Auctions for NPC host allocation in P2P MMOGs

L Fan, P Trinder, H Taylor - International journal of …, 2010 - inderscienceonline.com
We present the design, implementation and evaluation of Deadline-Driven Auctions (DDAs),
a novel task-mapping infrastructure for heterogeneous distributed environments. DDA is …

Escalabilidade de Jogos Online Comparação de uma Versão Cliente-servidor com Uma Versão Peer-to-peer Para o Jogo Webrun

RMF da Cunha - 2014 - search.proquest.com
O negócio dos jogos online está em constante expansão. Se pensarmos que neste preciso
momento se encontram ligados milhões de jogadores a um qualquer jogo online …

System and method for image registration of multiple video streams

MW Dillavou, PC Shum, BL Guthrie… - US Patent …, 2020 - Google Patents
Provided herein are methods and systems for image registration from multiple sources. A
method for image registration includes rendering a common field of interest that reflects a …