Augmented reality: an overview

J Carmigniani, B Furht - Handbook of augmented reality, 2011 - Springer
Abstract We define Augmented Reality (AR) as a real-time direct or indirect view of a
physical real-world environment that has been enhanced/augmented by adding virtual …

Designing touchless gestural interactions for public displays in-the-wild

V Gentile, A Malizia, S Sorce, A Gentile - … , Los Angeles, CA, USA, August 2 …, 2015 - Springer
Public displays, typically equipped with touchscreens, are used for interactions in public
spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as …

Real-time hand pose recognition based on a neural network using microsoft kinect

S Sorce, V Gentile, A Gentile - 2013 Eighth International …, 2013 - ieeexplore.ieee.org
The Microsoft Kinect sensor is largely used to detect and recognize body gestures and
layout with enough reliability, accuracy and precision in a quite simple way. However, the …

An advanced technique for user identification using partial fingerprint

V Conti, G Vitello, F Sorbello… - … Conference on Complex …, 2013 - ieeexplore.ieee.org
User identification is a very interesting and complex task. Invasive biometrics is based on
traits uniqueness and immutability over time. In forensic field, fingerprints have always been …

An ontology-based autonomic system for ambient intelligence scenarios

A De Paola - Advances onto the Internet of Things: How Ontologies …, 2014 - Springer
Abstract Pervasive computing and Ambient Intelligence (AmI) demonstrate that computer
systems which directly interact with users are characterized by increasing size and …

The design and evaluation of online lesson units for teaching virtual reality to undergraduates

DC Cliburn, JR Miller… - 2010 IEEE Frontiers in …, 2010 - ieeexplore.ieee.org
Virtual reality (VR) is an exciting area of study with many contemporary applications in
health care, art, training, and simulation. Unfortunately, virtual reality receives little coverage …

[PDF][PDF] Real-time Analysis of Time-based Usability and Accessibility for Human Mobile-Web Interactions in the Ubiquitous Internet.

YB Kim - J. Univers. Comput. Sci., 2010 - Citeseer
In the ubiquitous Internet, human mobile-web interactions can be evaluated with real-time
analysis of time-based usability and accessibility with the different types of mobile Internet …

Platforms for human-human interaction in large social events

D Pirrone, S Andolina, A Santangelo… - 2012 Seventh …, 2012 - ieeexplore.ieee.org
In this paper we present the evolution of QRouteMe, an information system built to provide
people with rich user experiences when attending museums or exhibits. QRouteMe is a …

Illumination correction on biomedical images

E Ardizzone, R Pirrone, O Gambino, S Vitabile - Computing and Informatics, 2014 - cai.sk
RF-Inhomogeneity Correction (aka bias) artifact is an important research field in Magnetic
Resonance Imaging (MRI). Bias corrupts MR images altering their illumination even though …

Internet of things: why we are not there yet

S Sorce, A Gentile - International Journal of Ad Hoc and …, 2014 - inderscienceonline.com
Twenty–one years past since Weiser's vision of ubiquitous computing (UbiComp) has been
written, and it is yet to be fully fulfilled despite of almost all the needed technologies already …