In this chapter we explore the gaming habits, game preferences and attitudes towards game- based learning (GBL) of university students as perspective teachers in primary and …
Y Chen, A Jones, E Ko, S Nguyen… - 2023 IEEE Frontiers …, 2023 - ieeexplore.ieee.org
The integration of educational video games (EVGs) in learning environments has garnered significant attention in recent years. However, understanding the perceptions of various …
B Vitytė, O Monkevičienė - Interactive Learning Environments, 2024 - Taylor & Francis
Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital …
Digital Manpower is very necessary in Thailand today as the growth of technology continues to increase. For example, tech giant Gartner has announced new technology trends every …
E Gandolfi, E Vongunten, R Shihab - Society for Information …, 2022 - learntechlib.org
The relationship between video games and in-service teachers has always been multi- faceted and controversial. On the one hand, educators are increasingly aware of the …
S KOLOVOU, I KOUTSOLABROU… - Mediterranean …, 2021 - mmm.library.upatras.gr
Research examining preschool teachers' views on the use of digital games in teaching and learning is quite limited. This study aims to investigate preschool teachers' views about the …
CA Huertas-Abril, M García-Molina - Handbook of Research on …, 2022 - igi-global.com
The consideration that the only goal of games is the achievement of entertainment is still commonly accepted, although there is now an outgrowing perspective that believes in the …
Today's technology has evolved greatly which will help need response of economy, business, exports, daily life. In education, modern intelligent technology has always been …
This thesis follows the (emotional) experiences of ten language teachers of English in Greece when integrating game-informed practices in their classrooms and explores their …