Active video games to promote physical activity in children and youth: a systematic review

E Biddiss, J Irwin - Archives of pediatrics & adolescent medicine, 2010 - jamanetwork.com
Objectives To systematically review levels of metabolic expenditure and changes in activity
patterns associated with active video game (AVG) play in children and to provide directions …

Exergames for physical education courses: Physical, social, and cognitive benefits

AE Staiano, SL Calvert - Child development perspectives, 2011 - Wiley Online Library
Digital games combining exercise with game play, known as exergames, can improve
youths' health status and provide social and academic benefits. Exergame play increases …

EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

L López-Faican, J Jaen - Computers & Education, 2020 - Elsevier
Games are powerful generators of positive emotions in children and are intrinsically
satisfying. In this context, our work evaluates the use of mobile augmented reality without …

Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games

W Peng, JH Lin, J Crouse - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
This article reports a meta-analysis of energy expenditure (EE) of playing active video
games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …

[PDF][PDF] Defining exergames & exergaming

Y Oh, S Yang - Proceedings of meaningful play, 2010 - researchgate.net
With growing interest in exergames research, various terms and definition have introduced
to describe exergames. The authors reviewed current literature to understand the …

Using active video games for physical activity promotion: a systematic review of the current state of research

W Peng, JC Crouse, JH Lin - Health education & behavior, 2013 - journals.sagepub.com
This systematic review evaluates interventions using active video games (AVGs) to increase
physical activity and summarizes laboratory studies quantifying intensity of AVG play among …

Active video games and health indicators in children and youth: a systematic review

AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical
activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …

The physiological cost and enjoyment of Wii Fit in adolescents, young adults, and older adults

LEF Graves, ND Ridgers… - … of Physical Activity …, 2010 - journals.humankinetics.com
Background: Active video games (exergames) increase energy expenditure (EE) and
physical activity (PA) compared with sedentary video gaming. The physiological cost and …

Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

CS González, N Gómez, V Navarro, M Cairós… - Computers in human …, 2016 - Elsevier
Abstract The World Health Organization (WHO) has declared obesity as a 21st-century
epidemic after reaching global proportions. In Spain, this disease is suffered by 62% of the …

A meta‐analysis of active video games on health outcomes among children and adolescents

Z Gao, S Chen, D Pasco, Z Pope - Obesity reviews, 2015 - Wiley Online Library
This meta‐analysis synthesizes current literature concerning the effects of active video
games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …