Digital games combining exercise with game play, known as exergames, can improve youths' health status and provide social and academic benefits. Exergame play increases …
Games are powerful generators of positive emotions in children and are intrinsically satisfying. In this context, our work evaluates the use of mobile augmented reality without …
W Peng, JH Lin, J Crouse - Cyberpsychology, Behavior, and Social …, 2011 - liebertpub.com
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were …
Y Oh, S Yang - Proceedings of meaningful play, 2010 - researchgate.net
With growing interest in exergames research, various terms and definition have introduced to describe exergames. The authors reviewed current literature to understand the …
W Peng, JC Crouse, JH Lin - Health education & behavior, 2013 - journals.sagepub.com
This systematic review evaluates interventions using active video games (AVGs) to increase physical activity and summarizes laboratory studies quantifying intensity of AVG play among …
AG LeBlanc, JP Chaput, A McFarlane, RC Colley… - PloS one, 2013 - journals.plos.org
Background Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has …
Background: Active video games (exergames) increase energy expenditure (EE) and physical activity (PA) compared with sedentary video gaming. The physiological cost and …
Abstract The World Health Organization (WHO) has declared obesity as a 21st-century epidemic after reaching global proportions. In Spain, this disease is suffered by 62% of the …
This meta‐analysis synthesizes current literature concerning the effects of active video games (AVGs) on children/adolescents' health‐related outcomes. A total of 512 published …