[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Virtual locomotion: Walking in place through virtual environments

JN Templeman, PS Denbrook, LE Sibert - Presence, 1999 - ieeexplore.ieee.org
This paper presents both an analysis of requirements for user control over simulated
locomotion and a new control technique designed to meet these requirements. The goal is …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

Exploring the effects of higher-fidelity display and interaction for virtual reality games

RP McMahan - 2011 - vtechworks.lib.vt.edu
In recent years, consumers have witnessed a technological revolution that has delivered
more-realistic experiences in their own homes. Expanding technologies have provided …

Fourteen propositions about educational uses of virtual reality

W Winn, R Jackson - Educational Technology, 1999 - JSTOR
A proposition is a statement that may be true or false, but that makes sense for the time
being. While a proposition lacks the rigorous logic of a hypothesis, it nonetheless may …

The effects of the interface on navigation in virtual environments

B Peterson, M Wells, TA Furness III… - Proceedings of the …, 1998 - journals.sagepub.com
Thirty participants explored two virtual mazes. Half of the participants used a hand-controller
(joystick); the other half used the Virtual Motion Controller (VMC), a body-controller interface …

A feedback-controlled interface for treadmill locomotion in virtual environments

L Lichtenstein, J Barabas, RL Woods… - ACM Transactions on …, 2007 - dl.acm.org
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle
avoidance and navigation performance of people with visual impairments using visual aids …

Using the Wii Balance Board™ as a low-cost VR interaction device

G de Haan, EJ Griffith, FH Post - … of the 2008 ACM symposium on Virtual …, 2008 - dl.acm.org
We demonstrate the use of the Wii Balance Board™ as a low-cost virtual reality input device.
We provide an overview of obtaining and working with the sensor input. By processing the …

The vr scooter: Wind and tactile feedback improve user performance

L Deligiannidis, RJK Jacob - 3D User Interfaces (3DUI'06), 2006 - ieeexplore.ieee.org
We present an experiment using the VR scooter in an Immersive Virtual Environment (IVE).
The scooter is used for traveling naturally and easily in large scale Virtual Environments …

Learning in virtual environments: A theoretical framework and considerations for design

W Winn - Education Media International, 1999 - Taylor & Francis
Abstracts English: The article discusses the use of virtual environments (VEs) in teaching
and learning. It examines the characteristics of effective VE in learning environments …