Argumentation, computer support, and the educational context of confronting cognitions

J Andriessen, M Baker, D Suthers - Arguing to learn: Confronting …, 2003 - Springer
The current period in the history of mankind has been coined as the knowledge age (Brown
& Duguid, 2000; Bereiter, 2002). This term serves to distinguish this period from its …

Coaching web-based collaborative learning based on problem solution differences and participation

M de los Angeles Constantino-Gonzalez… - … Journal of Artificial …, 2003 - content.iospress.com
This paper describes the design and evaluation of COLER, a coach that helps students
collaborate while solving Entity Relationship modelling problems. Unlike previous work …

[PDF][PDF] Designing and Evaluating a Collaboration Coach: Knowledge and Reasoning.

MA Constantino-Gonzales, DD Suthers, JI Icaza - 2001 - scholarspace.manoa.hawaii.edu
This paper describes the design and evaluation of a coach that helps students collaborate
during synchronous group problem solving. Unlike previous work generally emphasizing …

Automated coaching of collaboration based on workspace analysis: evaluation and implications for future learning environments

MA Constantino-Gonzales… - 36th Annual Hawaii …, 2003 - ieeexplore.ieee.org
This paper describes the design and evaluation of COLER, a computer mediated learning
environment that includes a software coach to help students collaborate while solving entity …

[PDF][PDF] Automated Coaching of Collaboration Based on Workspace Analysis: Evaluation and Implications for Future Learning Environments.

M de los Angeles Constantino-González… - PROCEEDINGS OF THE …, 2003 - Citeseer
This paper describes the design and evaluation of COLER, a computer mediated learning
environment that includes a software coach to help students collaborate while solving Entity …

Análisis de la interacción entre estudiantes en ambientes de modelado colaborativo sóncrono

MF Angeles Sánchez - repositorio.tec.mx
Para el aprendizaje colaborativo apoyado por computadoras (CSCL del inglés Computer
Supported Collaborative Learning) uno de los retos más importantes es el monitoreo de la …

Framework for Bloom's knowledge placement in computer games

CS Wang, YR Tzeng - … on Digital Game and Intelligent Toy …, 2007 - ieeexplore.ieee.org
Computer games are an excellent e-learning platform for constructing student cognizance.
The integrations of computer game and e-learning are a common and popular trend …