[HTML][HTML] A review on virtual reality skill training applications

B Xie, H Liu, R Alghofaili, Y Zhang, Y Jiang… - Frontiers in Virtual …, 2021 - frontiersin.org
This paper aims to discuss the research efforts in developing virtual reality (VR) technology
for different training applications. To begin with, we describe how VR training experiences …

Synthesizing personalized construction safety training scenarios for VR training

W Li, H Huang, T Solomon… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Construction industry has the largest number of preventable fatal injuries, providing effective
safety training practices can play a significant role in reducing the number of fatalities …

Virtual reality racket sports: Virtual drills for exercise and training

H Liu, Z Wang, C Mousas, D Kao - 2020 IEEE International …, 2020 - ieeexplore.ieee.org
We have developed a modular virtual reality gaming application that can be used to
synthesize exercise drills for racket sports. By defining cost terms that are related to the …

[HTML][HTML] Virtual reality game level layout design for real environment constraints

H Liu, Z Wang, A Mazumdar, C Mousas - Graphics and Visual Computing, 2021 - Elsevier
This paper presents an optimization-based approach for designing virtual reality game level
layouts, based on the layout of a real environment. Our method starts by asking the user to …

Automatic synthesis of virtual wheelchair training scenarios

W Li, J Talavera, AG Samayoa… - 2020 IEEE Conference …, 2020 - ieeexplore.ieee.org
In this paper, we propose an optimization-based approach for automatically generating
virtual scenarios for wheelchair training in virtual reality. To generate a virtual training …

Syncup: Vision-based practice support for synchronized dancing

Z Zhou, A Xu, K Yatani - Proceedings of the ACM on Interactive, Mobile …, 2021 - dl.acm.org
The beauty of synchronized dancing lies in the synchronization of body movements among
multiple dancers. While dancers utilize camera recordings for their practice, standard video …

[PDF][PDF] Exertion-aware path generation.

W Li, B Xie, Y Zhang, W Meiss, H Huang… - ACM Trans. Graph., 2020 - yqz530.github.io
“The ultimate display would, of course, be a room within which the computer can control the
existence of matter. A chair displayed in such a room would be good enough to sit in …

Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames

S Karaosmanoglu, M Wegner, S Cmentowski… - Proceedings of the …, 2024 - dl.acm.org
Immersive virtual reality (VR) exergames blend playful environments with physical activities.
In such games, providing continuous cues, ie, real-time indications of how the movements …

Expanding the Design Space of Vision-based Interactive Systems for Group Dance Practice

S Lee, S Hwang, I Oakley, K Lee - … of the 2024 ACM Designing Interactive …, 2024 - dl.acm.org
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers
in tight synchronization, has a longstanding and culturally significant history and, in modern …

Synthesize Personalized Training for Robot-assisted Upper Limb Rehabilitation with Diversity Enhancement

Y Fan, L Zhu, H Wang, A Song - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
For upper limb rehabilitation, the robot-assisted technique in combination with serious
games requires well-specified training plans. For the best quality of the rehabilitation …