Two experiments explored how frequency content impacts sound localization for sounds containing reverberant energy. Virtual sound sources from thirteen lateral angles and four …
This thesis contributes to the field of Game Studies by presenting the hypothesis that the player (s) and soundscape (s) in the first-person shooter (FPS) game, and the relationships …
How do different sources of information arising from different modalities interact to control where we look? To answer this question with respect to real-world operational conditions we …
FX Féron, I Frissen, J Boissinot… - The Journal of the …, 2010 - pubs.aip.org
Three experiments are reported, which investigated the auditory velocity thresholds beyond which listeners are no longer able to perceptually resolve a smooth circular trajectory. These …
L Porwol, A Ojo - Proceedings of the 11th International Conference on …, 2018 - dl.acm.org
Textual communication which currently has largely shifted from paper to digital space is predominant in the domain of e-Participation. Even though the ubiquitous text-based …
L Porwol, A Ojo - Proceedings of the 20th Annual International …, 2019 - dl.acm.org
The mainstream text-based e-Participation employing blogs, forums, chats and social media enables mass communication and is easy to use and content generated is machine …
In almost every natural environment, sounds are reflected by nearby objects, producing many delayed and distorted copies of the original sound, known as reverberation. Our …
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between …
W Nager, C Dethlefsen, TF Münte - Brain research, 2008 - Elsevier
Listening to a speech message requires the accurate selection of the relevant auditory input especially when distracting background noise or other speech messages are present. To …