S Deterding - Games and Culture, 2017 - journals.sagepub.com
Although game studies are widely viewed as an interdisciplinary field, it is unclear how interdisciplinary they actually are. In response, this article reads scientometric data and …
The design process is often characterized by and realized through the iterative steps of evaluation and refinement. When the process is based on a single creative domain such as …
How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah …
We introduce a research framework for the design of interactive experiences in the domain of emergent narrative, an application area of computational narrative in which stories …
M Guzdial, M Riedl - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
Automated game design has remained a key challenge within the field of Game AI. In this paper, we introduce a method for recombining existing games to create new games through …
M Cook, S Colton, A Raad, J Gow - … 2013, Vienna, Austria, April 3-5, 2013 …, 2013 - Springer
Abstract We introduce Mechanic Miner, an evolutionary system for discovering simple two- state game mechanics for puzzle platform games. We demonstrate how a reflection-driven …
A Zook, M Riedl - Proceedings of the AAAI Conference on Artificial …, 2014 - ojs.aaai.org
Game designs often center on the game mechanics-rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first …
Interactive narrative is a form of digital interactive experience in which users influence a dramatic storyline through their actions. Artificial intelligence approaches to interactive …
While generative approaches to game design offer great promise, systems can only reliably generate what they can “understand,” which is often represented in a limited, implicit form in …