Understanding movement for interaction design: frameworks and approaches

L Loke, AT Larssen, T Robertson, J Edwards - Personal and Ubiquitous …, 2007 - Springer
The results of a study of two computer games, that use human movement as direct input,
were analysed using four existing frameworks and approaches, drawn from different …

Finding design qualities in a tangible programming space

Y Fernaeus, J Tholander - Proceedings of the SIGCHI conference on …, 2006 - dl.acm.org
We reflect upon the process of developing a tangible space for children's collaborative
construction of screen-based systems. As in all design work, the design process involved …

Sports over a Distance

FF Mueller, G Stevens, A Thorogood, S O'Brien… - Personal and Ubiquitous …, 2007 - Springer
Sport is a domain full of movement-based interactions. These interactions typically have
positive health effects as well as an impact on social bonding. We have investigated ways in …

[PDF][PDF] Evaluation of handheld devices for mobile learning

AA Economides, N Nikolaou - International Journal of Engineering …, 2008 - conta.uom.gr
Many educational organizations start using handheld devices for learning. The aim of this
paper is to identify the current status of handheld devices and their appropriateness for …

[PDF][PDF] Understanding Movement as Input for Interaction-a study of Two EyeToy (tm) Games

AT Larssen, L Loke, TJ Robertson… - Australian Computer …, 2004 - opus.lib.uts.edu.au
Interaction between people and computers can now be driven by movements of the human
body without the need for mediation by other input devices. Wepresent a way of …

Using ARToolKit markers to build tangible prototypes and simulate other technologies

E Hornecker, T Psik - IFIP Conference on Human-Computer Interaction, 2005 - Springer
Quick prototyping of tangible user interfaces is currently hampered by availability of toolkits
and the double challenge of tinkering with software and hardware. While software may be …

From Conceptual Links to Causal Relations—Physical-Virtual Artefacts in Mixed-Reality Space

T Pederson - 2003 - diva-portal.org
This thesis presents a set of concepts and a general design approach for designing Mixed
Reality environments based on the idea that the physical (real) world and the virtual (digital) …

Interaction as performance: cases of configuring physical interfaces in mixed media

G Jacucci - 2004 - oulurepo.oulu.fi
Mixed media, as artful assemblages of digital objects and physical artefacts, provide
distinctive opportunities for experiential, presentational and representational interaction. In …

Ingestible sensors as design material for bodily play

Z Li, Y Wang, S Greuter, FF Mueller - Extended Abstracts of the 2020 CHI …, 2020 - dl.acm.org
Ingestible sensors are pill-like digital sensors performing sensing functions inside the
human body. Such technology is becoming increasingly common in clinical uses. However …

Physigrams: modelling devices for natural interaction

A Dix, M Ghazali, S Gill, J Hare… - Formal Aspects of …, 2009 - Springer
This paper explores the formal specification of the physical behaviour of devices
'unplugged'from their digital effects. By doing this we seek to better understand the nature of …