Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018 - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Audio in VR: Effects of a soundscape and movement-triggered step sounds on presence

AC Kern, W Ellermeier - Frontiers in Robotics and AI, 2020 - frontiersin.org
For effective virtual realities,“presence,” the feeling of “being there” in a virtual environment
(VR), is deemed an essential prerequisite. Several studies have assessed the effect of the …

Engineering augmented tourism experiences

Z Yovcheva, D Buhalis, C Gatzidis - … in Tourism 2013: Proceedings of the …, 2013 - Springer
Technological innovation in the tourism domain represents not only an important source of
economic growth but also the means to satisfy an ever-growing demand for unique tourism …

Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup

AL Martin-Niedecken, K Rogers, L Turmo Vidal… - Proceedings of the …, 2019 - dl.acm.org
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …

Emotion-inducing approaching sounds shape the boundaries of multisensory peripersonal space

F Ferri, A Tajadura-Jiménez, A Väljamäe, R Vastano… - Neuropsychologia, 2015 - Elsevier
In order to survive in a complex environment, inhabited by potentially threatening and
noxious objects or living beings, we need to constantly monitor our surrounding space …

Moving sounds enhance the visually-induced self-motion illusion (circular vection) in virtual reality

BE Riecke, A Väljamäe, J Schulte-Pelkum - ACM Transactions on …, 2009 - dl.acm.org
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions
(“circular vection”), audiovisual interactions have hardly been investigated. Here, two …

The evaluation of user experience of a human walking and a driving simulation in the virtual reality

I Rhiu, YM Kim, W Kim, MH Yun - International journal of industrial …, 2020 - Elsevier
Virtual reality (VR) has been implemented in various applications such as gaming, e-
learning, rehabilitation, etc. Although many studies have been conducted to evaluate the …

Acoustic transparency and the changing soundscape of auditory mixed reality

M McGill, S Brewster, D McGookin… - Proceedings of the 2020 …, 2020 - dl.acm.org
Auditory headsets capable of actively or passively intermixing both real and virtual sounds
are in-part acoustically transparent. This paper explores the consequences of acoustic …

Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality

K Rogers, G Ribeiro, RR Wehbe, M Weber… - Proceedings of the 2018 …, 2018 - dl.acm.org
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …