Creating experiential learning opportunities in enterprise education: an example of a facilitator-led business simulation game in a taught setting

EM Heyworth-Thomas - Journal of Work-Applied Management, 2023 - emerald.com
Purpose Simulation in education has been well documented. Business simulation games
(BSGs) are often digital and run by a third-party provider. This can create barriers to …

“I Am on Top!”: An Interactive Intervention Program to Promote Self-Regulation Processes in the Prevention of the Use of Doping in Sports High Schools

F Galli, A Chirico, R Codella, T Zandonai… - European Journal of …, 2023 - mdpi.com
The use of substances to improve sports performance is a widespread phenomenon among
adolescents. Several anti-doping programs have been developed, mainly based on …