Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

Investigating challenges and opportunities of the touchless hand interaction and machine learning agents to support kinesthetic learning in augmented reality

MZ Iqbal, AG Campbell - … of the 26th International Conference on …, 2021 - dl.acm.org
Augmented Reality (AR), with its potential to bridge the virtual and real environments,
creates new possibilities to develop more engaging and productive learning experiences …

The emerging need for touchless interaction technologies

MZ Iqbal, A Campbell - Interactions, 2020 - dl.acm.org
The Covid-19 pandemic has created a demand for technologies that allow us to avoid
touching devices. Before the pandemic, the world had a difficult time understanding the …

Analysis on the gamification and implementation of Leap Motion Controller in the IED Técnico industrial de Tocancipá

MA Castañeda, AM Guerra, R Ferro - Interactive Technology and …, 2018 - emerald.com
Purpose This paper aims to show that the use of technological tools such as augmented
reality (AR) and its integration in the education system through gamification offers better …

Mixed reality supporting modern medical education

S Nicola, L Stoicu-Tivadar - Decision Support Systems and …, 2018 - ebooks.iospress.nl
The paper presents new learning support for medical students exemplifying with several 3D
applications for training on specific topics in medicine and investigates the impact on …

Exploring the real-time touchless hand interaction and intelligent agents in augmented reality learning applications

MZ Iqbal, E Mangina… - 2021 7th International …, 2021 - ieeexplore.ieee.org
During the last decade, there has been a surge in research studies exploring the adoption of
Augmented Reality (AR) in educational settings. Within these multiple research studies, AR's …

VR medical gamification for training and education

S Nicola, I Virag, L Stoicu-Tivadar - Health Informatics Meets …, 2017 - ebooks.iospress.nl
The new virtual reality based medical applications is providing a better understanding of
healthcare related subjects for both medical students and physicians. The work presented in …

Hand gesture recognition for game 3D object using the leap motion controller with backpropagation method

A Dzikri, DE Kurniawan - 2018 International Conference on …, 2018 - ieeexplore.ieee.org
Computer games continue to grow and are used by people and become a research topic in
the field of computer vision. Leap Motion Controller is a computer vision technology that is …

An attempt to control a 3D object in medical training system using leap motion

MA Seif, R Umeda, H Higa - 2017 International Conference on …, 2017 - ieeexplore.ieee.org
This paper presents a user interface of 3D (three-dimensional) object converted from CT
data in DICOM format using Leap Motion device that can be used as a medical training …

ALHK: Integrating 3D Holograms and Gesture Interaction for Elementary Education

A Hakeem, H Bitar, A Alfahid - Inteligencia Artificial, 2025 - journal.iberamia.org
The integration of technology in elementary education offers innovative ways to enhance
learning. One such advancement is the use of three-dimensional holograms (3DH), which …