Toward Cognitive Accessibility for Autism: Developing an Evaluation Heuristic for Educational Video Games

KM Sloan - 2024 - search.proquest.com
This study asked what elements should be included in a cognitive accessibility heuristic
framework for parent-educators to compare STEM educational video games for K-5 level …

[PDF][PDF] Investigating the impact of video games on foreign language learning: Young learners' perspective on their vocabulary acquisition

M Michailidou - 2024 - ikee.lib.auth.gr
Over the past few years, major technological advances have caused the increased use of
digital and educational games by learners. Self-learning is the new trend in education since …