[PDF][PDF] Wrinkle Meshes.

M Müller, N Chentanez - Symposium on Computer Animation, 2010 - diglib.eg.org
We present a simple and fast method to add wrinkles to dynamic meshes such as simulated
cloth or the skin of an animated character. To get the desired surface details, we attach a …

Mesh-tension driven expression-based wrinkles for synthetic faces

C Raman, C Hewitt, E Wood… - Proceedings of the …, 2023 - openaccess.thecvf.com
Recent advances in synthesizing realistic faces have shown that synthetic training data can
replace real data for various face-related computer vision tasks. A question arises: how …

Physically‐based forehead animation including wrinkles

M Warburton, S Maddock - Computer Animation and Virtual …, 2015 - Wiley Online Library
Physically‐based animation techniques enable more realistic and accurate animation to be
created. We present a fully physically‐based approach for efficiently producing realistic …

Application of selective regions of a normal map based on joint position in a three-dimensional model

CA Biehn, DJ Hamilton - US Patent 8,115,774, 2012 - Google Patents
A method. for use in animation includes the steps of establishing a model having a plurality
of joints, exposing a region of a first normal map based on a position of one or more of the …

[PDF][PDF] GPU Simulation of Finite Element Facial Soft-Tissue Models.

M Warburton, S Maddock - TPCG, 2013 - diglib.eg.org
Physically-based animation techniques enable more realistic and accurate animation to be
created. We present a GPU-based finite element (FE) simulation and interactive …

Developing a Computer System for the Generation of Unique Wrinkle Maps for Human Faces. Generating 2D Wrinkle Maps using Various Image Processing …

A Mehdi - 2011 - bradscholars.brad.ac.uk
Facial Ageing (FA) is a very fundamental issue, as ageing in general, is part of our daily life
process. FA is used in security, finding missing children and other applications. It is also a …

[引用][C] Techniques for Animating Cloth

MA Yalçın, C Yıldız - cse.ohio-state.edu
Cloth simulation is a must for realistic computer animated scenes, because clothes are
ubiquitous, and come up in the forms of human clothing, table clothing, and non-typical cloth …

[引用][C] Simulace stárnutí pro aplikace virtuální reality

J Janeček - 2014 - Západočeská univerzita v Plzni