A review on technical and clinical impact of microsoft kinect on physical therapy and rehabilitation

H Mousavi Hondori, M Khademi - Journal of medical …, 2014 - Wiley Online Library
This paper reviews technical and clinical impact of the Microsoft Kinect in physical therapy
and rehabilitation. It covers the studies on patients with neurological disorders including …

Spinocerebellar ataxias: prospects and challenges for therapy development

T Ashizawa, G Öz, HL Paulson - Nature Reviews Neurology, 2018 - nature.com
The spinocerebellar ataxias (SCAs) comprise more than 40 autosomal dominant
neurodegenerative disorders that present principally with progressive ataxia. Within the past …

Effect of virtual reality exercises on balance and fall in elderly people with fall risk: a randomized controlled trial

N Zahedian-Nasab, A Jaberi, F Shirazi, S Kavousipor - BMC geriatrics, 2021 - Springer
Background Deficient balance and fear of falling in elderly people can lead to disturbed
daily activities, falling, and finally reduced quality of life. Therefore, evaluation of low-risk …

Quantitative gait and balance outcomes for ataxia trials: consensus recommendations by the ataxia global initiative working group on digital-motor biomarkers

W Ilg, S Milne, T Schmitz-Hübsch, L Alcock, L Beichert… - The Cerebellum, 2024 - Springer
With disease-modifying drugs on the horizon for degenerative ataxias, ecologically valid,
finely granulated, digital health measures are highly warranted to augment clinical and …

Overcoming the divide between ataxias and spastic paraplegias: shared phenotypes, genes, and pathways

M Synofzik, R Schüle - Movement Disorders, 2017 - Wiley Online Library
Autosomal‐dominant spinocerebellar ataxias, autosomal‐recessive spinocerebellar ataxias,
and hereditary spastic paraplegias have traditionally been designated in separate …

Validation of enhanced kinect sensor based motion capturing for gait assessment

B Müller, W Ilg, MA Giese, N Ludolph - PloS one, 2017 - journals.plos.org
Optical motion capturing systems are expensive and require substantial dedicated space to
be set up. On the other hand, they provide unsurpassed accuracy and reliability. In many …

Active exergames to improve cognitive functioning in neurological disabilities: a systematic review and meta-analysis

G Mura, MG Carta, F Sancassiani, S Machado… - European journal of …, 2018 - iris.unica.it
INTRODUCTION: Exergames represent a way to perform physical activity through active
video games, serving as potentially useful tool in the field of neurorehabilitation. However …

Motion Rehab AVE 3D: A VR-based exergame for post-stroke rehabilitation

M Trombetta, PPB Henrique, MR Brum… - Computer methods and …, 2017 - Elsevier
Background and objective Recent researches about games for post-stroke rehabilitation
have been increasing, focusing in upper limb, lower limb and balance situations, and …

Motor rehabilitation using Kinect: a systematic review

A Da Gama, P Fallavollita, V Teichrieb… - Games for health …, 2015 - liebertpub.com
Background: Interactive systems are being developed with the intention to help in the
engagement of patients on various therapies. Amid the recent technological advances …

Consensus paper: management of degenerative cerebellar disorders

W Ilg, AJ Bastian, S Boesch, RG Burciu, P Celnik… - The Cerebellum, 2014 - Springer
Abstract Treatment of motor symptoms of degenerative cerebellar ataxia remains difficult.
Yet there are recent developments that are likely to lead to significant improvements in the …