A review of virtual reality for individuals with hearing impairments

S Serafin, A Adjorlu, LM Percy-Smith - Multimodal Technologies and …, 2023 - mdpi.com
Virtual Reality (VR) technologies have the potential to be applied in a clinical context to
improve training and rehabilitation for individuals with hearing impairment. The introduction …

Computationally-efficient simulation of late reverberation for inhomogeneous boundary conditions and coupled rooms

C Kirsch, T Wendt, S Van De Par, H Hu… - Journal of the Audio …, 2023 - aes.org
For computational efficiency, acoustic simulation of late reverberation can be simplified by
generating a limited number of incoherent signals with frequency-dependent exponential …

Sound field synthesis for psychoacoustic research: In situ evaluation of auralized sound pressure level

M Kuntz, NF Bischof, BU Seeber - The Journal of the Acoustical Society …, 2023 - pubs.aip.org
The use of virtual acoustic environments has become a key element in psychoacoustic and
audiologic research, as loudspeaker-based reproduction offers many advantages over …

A model framework for simulating spatial hearing of bilateral cochlear implant users

H Hu, SA Ausili, B Williges, J Klug… - Acta …, 2023 - acta-acustica.edpsciences.org
Bilateral cochlear implants (CIs) greatly improve spatial hearing acuity for CI users, but
substantial gaps still exist compared to normal-hearing listeners. For example, CI users have …

[HTML][HTML] Speech intelligibility in reverberation based on audio-visual scenes recordings reproduced in a 3D virtual environment

A Guastamacchia, F Riente, L Shtrepi, GE Puglisi… - Building and …, 2024 - Elsevier
Audio-visual scenes were collected in a medium-sized reverberant conference hall through
in-field 3rd-order ambisonics impulse response recordings and 360-degree stereoscopic …

Communication conditions in virtual acoustic scenes in an underground station

Ľ Hládek, SD Ewert, BU Seeber - 2021 Immersive and 3D …, 2021 - ieeexplore.ieee.org
Underground stations are a common communication situation in towns: we talk with friends
or colleagues, listen to announcements or shop for titbits while background noise and …

Comparison of speech intelligibility in a real and virtual living room using loudspeaker and headphone presentations

J Schütze, C Kirsch, B Kollmeier… - Acta …, 2025 - acta-acustica.edpsciences.org
Virtual acoustics enables hearing research and audiology in ecologically relevant and
realistic acoustic environments, while offering experimental control and reproducibility of …

Computationally-efficient rendering of diffuse reflections for geometrical acoustics based room simulation

SD Ewert, N Gößling, O Buttler… - Acta …, 2025 - acta-acustica.edpsciences.org
Geometrical acoustics is well suited for real-time room acoustics simulation and is often
implemented using the image source model (ISM). One drawback of the ISM is its limitation …

Comparison of a head-mounted display and a curved screen in a multi-talker audiovisual listening task

G Llorach, MME Hendrikse, G Grimm… - arXiv preprint arXiv …, 2020 - arxiv.org
Introduction: Virtual audiovisual technology and its methodology has yet to be established
for psychoacoustic research. This study examined the effects of different audiovisual …

[PDF][PDF] A. LI. EN: An Audiovisual Dataset of different Acoustical Impulse Responses Measured in a Living Room Environment

T Surdu, C Schneiderwind, P Popp… - … Für Akustik, DAGA, 2023 - pub.dega-akustik.de
This contribution documents the collection of various recorded Room Impulse Responses
(RIRs) in a realistic and complex environment. The measurements have been conducted in …