Give me a hand: Improving the effectiveness of near-field augmented reality interactions by avatarizing users' end effectors

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Inspired by previous works showing promise for AR self-avatarization-providing users with
an augmented self avatar, we investigated whether avatarizing users' end-effectors (hands) …

A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus

J Wentzel, M Lakier, J Hartmann… - … on Visualization and …, 2024 - ieeexplore.ieee.org
We contribute an analysis of the prevalence and relative performance of archetypal VR
menu techniques. An initial survey of 108 menu interfaces in 84 popular commercial VR …

Performance on a target acquisition task differs between augmented reality and touch screen displays

H Weiss, J Tang, C Williams, L Stirling - Applied Ergonomics, 2024 - Elsevier
Target acquisition tasks quantify human motor and perceptual abilities while performing
discrete tasks to support interface design and sensorimotor assessments. This study …

Usability evaluation of an augmented reality sensorimotor assessment tool for astronauts

H Weiss, L Stirling - 2023 IEEE Aerospace Conference, 2023 - ieeexplore.ieee.org
As next-generation space exploration missions require increased autonomy from astronaut
crews, real-time diagnostics of astronaut health and performance are essential for mission …

Research on click enhancement strategy of hand-eye dual-channel human-computer interaction system: Trade-off between sensing area and area cursor

YF Niu, R Chen, YY Wang, XY Yao, Y Feng - Advanced Engineering …, 2024 - Elsevier
This study aims to explore the application of click enhancement strategies in a “Sight Line
Localization+ Hand Triggered” eye-control human–computer interaction system, proposes a …

Human reaction time in a mixed reality environment

SMU Arif, M Brizzi, M Carli, F Battisti - Frontiers in Neuroscience, 2022 - frontiersin.org
Over the last few years applications based on the use of immersive environments, where
physical and digital objects coexist and interact, have gained widespread attention. Thanks …

Gesture2Text: A Generalizable Decoder for Word-Gesture Keyboards in XR Through Trajectory Coarse Discretization and Pre-training

J Shen, K Khaldi, E Zhou, HB Surale… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Text entry with word-gesture keyboards (WGK) is emerging as a popular method and
becoming a key interaction for Extended Reality (XR). However, the diversity of interaction …

Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components

R Venkatakrishnan, R Venkatakrishnan… - … on Visualization and …, 2024 - ieeexplore.ieee.org
Mixed reality (MR) interactions feature users interacting with a combination of virtual and
physical components. Inspired by research investigating aspects associated with near-field …

An adaptation of Fitts' Law for performance evaluation and optimization of augmented reality (AR) interfaces

OJ Nwobodo, K Wereszczynski, G Kauban… - IEEE …, 2024 - ieeexplore.ieee.org
There is growing widespread adoption of augmented reality in tech-driven industries and
sectors of society, such as medicine, gaming, flight simulation, education, interior design and …

Virtual Task Environments Factors Explored in 3D Selection Studies

MR Bashar, AU Batmaz - Proceedings of the 50th Graphics Interface …, 2024 - dl.acm.org
In recent years, there has been a race among researchers, developers, engineers, and
designers to come up with new interaction techniques for enhancing the performance and …