In the era of digital gaming, there is a pressing need to better understand how people's gaming preferences and habits affect behavior and can inform educational game design …
K Gugerell, C Zuidema - Journal of Cleaner Production, 2017 - Elsevier
Experimenting and learning are increasingly considered as means to innovate governance approaches for pursuing a more sustainable society. Learning and experimenting can …
R Khaled - Playful disruption of digital media, 2018 - Springer
Reflection is the mental process that occurs when we encounter situations that cannot be effectively dealt with using previous experiences and solutions. For decades, it has been …
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player …
V Wanick, C Bitelo - International Journal of …, 2020 - journal.seriousgamessociety.org
This paper reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the …
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on,“gaming preferences”) on the effectiveness of a specific videogame that …
J Stenros, A Waern - Videogames studies: Concepts, cultures, and …, 2011 - brill.com
Game studies would benefit from acknowledging that digital games should be studied as a special case of games rather than the other way around. Digital games research tends to …
R Khaled, G Ingram - Proceedings of the SIGCHI conference on human …, 2012 - dl.acm.org
Serious games have received much positive attention; correspondingly, many researchers have taken up the challenge of establishing how to best design them. However, the current …
AT Bayrak - International Journal on Advances in Intelligent …, 2020 - researchgate.net
Despite the growing interest in using games for positive health outcomes such as alleviating disease symptoms, mental or physical therapies, or rehabilitation, finding suitable games or …