Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

A research synthesis of the real value of self-proclaimed mobile educational applications for young children

S Papadakis, M Kalogiannakis - Mobile learning applications in early …, 2020 - igi-global.com
Mobile devices are the preferred media choice for children, and their massive worldwide use
has driven a new generation of software called mobile applications or apps for use in the …

Education of preschool and elementary teachers on the use of adaptive gamification in science education

AI Zourmpakis, S Papadakis… - International Journal …, 2022 - inderscienceonline.com
The use of games regarding education is not something new. Their use, especially in the
early stages of the education system, is notably widespread in helping students learn and …

[HTML][HTML] Potential barriers to the implementation of digital game-based learning in the classroom: Pre-service teachers' views

P Kaimara, E Fokides, A Oikonomou… - … , Knowledge and Learning, 2021 - Springer
Τeachers seek to attract students' attention by demonstrating the relevance of learning
content to daily activities and enhancing their students' self-esteem and satisfaction. In the …

Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education

P Dorouka, S Papadakis… - International Journal of …, 2020 - inderscienceonline.com
New interactive technologies in terms of smart mobile devices and accompanied
applications (apps) attract an increasing attention in the field of preschool and early-primary …

Evaluating pre-service kindergarten teachers' intention to adopt and use tablets into teaching practice for natural sciences

M Kalogiannakis, S Papadakis - International Journal of …, 2019 - inderscienceonline.com
Mobile technology is one of the dominating trends of educational applications for new
technologies. Adapting smart mobile devices to teach the natural sciences in preschool …

Using gamification for supporting an introductory programming course. The case of classcraft in a secondary education classroom

S Papadakis, M Kalogiannakis - … , Heraklion, Crete, Greece, October 30–31 …, 2018 - Springer
Old teaching methods mechanisms are no longer beneficial to the students. In traditional
instructional methodology, where the lecture classes are perceived to be tedious by …

Access moodle using smart mobile phones. A case study in a Greek University

S Papadakis, M Kalogiannakis, E Sifaki… - … , Game Creation, Design …, 2018 - Springer
The use of learning management systems (LMS) has grown considerably in universities
around the world. This study investigated how often students used a mobile phone to access …

Evaluating the effectiveness of a game-based learning approach in modifying students' behavioural outcomes and competence, in an introductory programming …

S Papadakis, M Kalogiannakis - International Journal of …, 2019 - inderscienceonline.com
The usage of computer science (CS) is becoming much more prevalent in society today. But
as CS education expands, teachers of CS are challenged to help students develop accurate …

Evaluating a course for teaching introductory programming with Scratch to pre-service kindergarten teachers

S Papadakis, M Kalogiannakis - International Journal of …, 2019 - inderscienceonline.com
A growing number of countries, in Europe and beyond have established clear policies and
frameworks for introducing Computational Thinking and computer programming to young …