[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

An extended binaural real-time auralization system with an interface to research hearing aids for experiments on subjects with hearing loss

F Pausch, L Aspöck, M Vorländer, J Fels - Trends in hearing, 2018 - journals.sagepub.com
Theory and implementation of acoustic virtual reality have matured and become a powerful
tool for the simulation of entirely controllable virtual acoustic environments. Such virtual …

[图书][B] Microphone arrays and sound field decomposition for dynamic binaural recording

B Bernschütz - 2016 - search.proquest.com
This thesis discusses a field-related recording technique based on microphone arrays and
orthogonal sound field decomposition that delivers a suitable description for dynamic …

The boomRoom: mid-air direct interaction with virtual sound sources

J Müller, M Geier, C Dicke, S Spors - Proceedings of the SIGCHI …, 2014 - dl.acm.org
In this paper we present a system that allows to" touch", grab and manipulate sounds in mid-
air. Further, arbitrary objects can seem to emit sound. We use spatial sound reproduction for …

SCaLAr–A surrounding spherical cap loudspeaker array for flexible generation and evaluation of virtual acoustic environments

F Pausch, G Behler, J Fels - 2020 - acta-acustica.edpsciences.org
Introduction: Surrounding spherical loudspeaker arrays facilitate the application of various
spatial audio reproduction methods and can be used for a broad range of acoustic …

INVISO: a cross-platform user interface for creating virtual sonic environments

A Çamcı, K Lee, CJ Roberts, AG Forbes - Proceedings of the 30th …, 2017 - dl.acm.org
The predominant interaction paradigm of current audio spatialization tools, which are
primarily geared towards expert users, imposes a design process in which users are …

Locating virtual sound sources at arbitrary distances in real-time binaural reproduction

J Villegas - Virtual Reality, 2015 - Springer
A real-time system for sound spatialization via headphones is presented. Conventional
headphone spatialization techniques effectively place sources on the surface of a virtual …

Design and evaluation of a web-and mobile-based binaural audio platform for cultural heritage

M Comunità, A Gerino, V Lim, L Picinali - Applied Sciences, 2021 - mdpi.com
PlugSonic is a suite of web-and mobile-based applications for the curation and experience
of 3D interactive soundscapes and sonic narratives in the cultural heritage context. It was …

ToscA: an OSC communication plugin for object-oriented spatialization authoring

T Carpentier - 41st International Computer Music Conference (ICMC), 2015 - hal.science
The paper presents ToscA, a plugin that uses the OSC protocol to transmit automation
parameters between a digital audio workstation and a remote application. A typical use case …

An open-source audio renderer for 3D audio with hearing loss and hearing aid simulations

M Cuevas-Rodriguez, D Gonzalez-Toledo… - AES Convention …, 2017 - hal.science
The EU-funded 3D Tune-In (http://www. 3d-tune-in. eu/) project introduces an innovative
approach using 3D sound, visuals and gamification techniques to support people using …