A review of reality-based 3D model generation, segmentation and web-based visualization methods

AM Manferdini, F Remondino - … of Heritage in the Digital Era, 2012 - journals.sagepub.com
The tremendous improvements in data capturing technologies and in the related processing
methodologies are opening more and more possibilities in different fields of applications. In …

Immersia, an open immersive infrastructure: doing archaeology in virtual reality

R Gaugne, V Gouranton, G Dumont… - Archeologia e …, 2014 - hal.science
This paper contributes to cross-domain mutual enrichment between archaeology and virtual
reality. We present Immersia, an open high-end platform dedicated to research on …

[图书][B] Reconstructing ancient landscape

S Pescarin - 2009 - academia.edu
Summary Preface (A. Addison) Introduction (M. Forte) Ch. 1–Reconstructing Ancient
Landscape Ch. 2–Interpretation and Reconstruction Ch. 3–Archaeological Landscape …

[PDF][PDF] 7.2 3D GIS for cultural heritage sites: The queryarch3d prototype

G Agugiaro, F Remondino - 3D Recording and Modelling in …, 2014 - researchgate.net
Constant advances in the field of surveying, computing and digital-content delivery are
reshaping the approach Cultural Heritage can be virtually accessed: thanks to such new …

Experiencing the past in virtual reality: A virtual reality event for the french national days of archaeology

R Gaugne, JB Barreau, G Le Cloirec… - 2013 IEEE 4th …, 2013 - ieeexplore.ieee.org
This document reports a public exhibition organized during the French National Days of
Archaeology, that is the result of an interdisciplinary collaboration between archaeologists …

Large-scale immersive reconstitution of a Neolithic corbel dome

R Gaugne, JB Barreau, F Cousseau… - … Symposium on Virtual …, 2012 - hal.science
We propose a workflow of tools and procedures to reconstruct an existing archaeological
site as a virtual 3D reconstitution in a large scale immersive system. This interdisciplinary …

Archeologia virtuale, realismo, interattività e performance: dalla ricostruzione alla fruizione on line

S Pescarin, B Fanini, D Ferdani… - …, 2011 - disegnarecon.unibo.it
L'articolo presenta le diverse fasi di un progetto di archeologia virtuale, nel quale i diversi
tipi di dati vengono acquisiti e realizzati utilizzando approcci metodologici diversi, per poi …

[PDF][PDF] Analyse des processus de recherche et de modélisation du patrimoine à partir de deux cas: l'écluse saint-gabriel du canal de lachine et la gare montreal and …

LP Gosselin - 2014 - savoirs.usherbrooke.ca
Depuis deux décennies, des chercheurs et des diffuseurs utilisent des modélisations 3D
pour rendre compte d'espaces et de structures du passé. Cependant, les historiens …

[PDF][PDF] Virtual Rome

S Pescarin, A Palombini, V Vassallo, L Calori… - 2010 - tobias-lib.ub.uni-tuebingen.de
Virtual Rome is a project started and carried on by the Virtual Heritage Lab of ITABC-CNR
(Institute of Technologies Applied to Cultural Heritage of the Italian National Research …

[PDF][PDF] Virtual domestic environments and historical narration: a methodological hypothesis

FD Ponti, A Guidazzoli, MC Liguori - EVA 2009 Florence …, 2009 - academia.edu
During the implementation of the Muvi project (Virtual Museum of Daily Life in Bologna), at
the Cineca Visit Lab a methodological hypothesis has been developed in order to optimise …