[HTML][HTML] Overview of geometrical room acoustic modeling techniques

L Savioja, UP Svensson - The Journal of the Acoustical Society of …, 2015 - pubs.aip.org
Computerized room acoustics modeling has been practiced for almost 50 years up to date.
These modeling techniques play an important role in room acoustic design nowadays, often …

Fifty years of artificial reverberation

V Valimaki, JD Parker, L Savioja… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
The first artificial reverberation algorithms were proposed in the early 1960s, and new,
improved algorithms are published regularly. These algorithms have been widely used in …

Parametric directional coding for precomputed sound propagation

N Raghuvanshi, J Snyder - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Convincing audio for games and virtual reality requires modeling directional propagation
effects. The initial sound's arrival direction is particularly salient and derives from multiply …

[PDF][PDF] Real-time 3D finite-difference time-domain simulation of low-and mid-frequency room acoustics

L Savioja - 13th Int. Conf on Digital Audio Effects, 2010 - dafx10.iem.at
Modern graphics processing units (GPUs) are massively parallel computing environments.
They make it possible to run certain tasks orders of magnitude faster than what is possible …

Efficient and accurate sound propagation using adaptive rectangular decomposition

N Raghuvanshi, R Narain… - IEEE Transactions on …, 2009 - ieeexplore.ieee.org
Accurate sound rendering can add significant realism to complement visual display in
interactive applications, as well as facilitate acoustic predictions for many engineering …

High-order diffraction and diffuse reflections for interactive sound propagation in large environments

C Schissler, R Mehra, D Manocha - ACM Transactions on Graphics …, 2014 - dl.acm.org
We present novel algorithms for modeling interactive diffuse reflections and higher-order
diffraction in large-scale virtual environments. Our formulation is based on ray-based sound …

An efficient GPU-based time domain solver for the acoustic wave equation

R Mehra, N Raghuvanshi, L Savioja, MC Lin… - Applied Acoustics, 2012 - Elsevier
An efficient algorithm for time-domain solution of the acoustic wave equation for the purpose
of room acoustics is presented. It is based on adaptive rectangular decomposition of the …

Interactive sound propagation and rendering for large multi-source scenes

C Schissler, D Manocha - ACM Transactions on Graphics (TOG), 2016 - dl.acm.org
We present an approach to generate plausible acoustic effects at interactive rates in large
dynamic environments containing many sound sources. Our formulation combines listener …

Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes

N Raghuvanshi, J Snyder, R Mehra, M Lin… - ACM SIGGRAPH 2010 …, 2010 - dl.acm.org
We present a method for real-time sound propagation that captures all wave effects,
including diffraction and reverberation, for multiple moving sources and a moving listener in …

Wave-based sound propagation in large open scenes using an equivalent source formulation

R Mehra, N Raghuvanshi, L Antani… - ACM Transactions on …, 2013 - dl.acm.org
We present a novel approach for wave-based sound propagation suitable for large, open
spaces spanning hundreds of meters, with a small memory footprint. The scene is …