The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Approximating dynamic global illumination in image space

T Ritschel, T Grosch, HP Seidel - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
Physically plausible illumination at real-time framerates is often achieved using
approximations. One popular example is ambient occlusion (AO), for which very simple and …

Hardware accelerated ambient occlusion techniques on GPUs

P Shanmugam, O Arikan - Proceedings of the 2007 symposium on …, 2007 - dl.acm.org
We introduce a visually pleasant ambient occlusion approximation running on real-time
graphics hardware. Our method is a multi-pass algorithm that separates the ambient …

Precomputation-based rendering

R Ramamoorthi - … and Trends® in Computer Graphics and …, 2009 - nowpublishers.com
High quality image synthesis is a long-standing goal in computer graphics. Complex
lighting, reflection, shadow and global illumination effects can be rendered with modern …

DeepAO: Efficient screen space ambient occlusion generation via deep network

D Zhang, C Xian, G Luo, Y Xiong, C Han - IEEE Access, 2020 - ieeexplore.ieee.org
Ambient occlusion (abbr. AO) plays an important role in realistic rendering applications
because AO produces more realistic ambient lighting, which is achieved by calculating the …

From obscurances to ambient occlusion: A survey

À Méndez-Feliu, M Sbert - The Visual Computer, 2009 - Springer
This survey deals with obscurances and ambient occlusion. These are relatively cheap
techniques that simulate diffuse indirect illumination in a way that looks realistic, though they …

Volumetric obscurance

BJ Loos, PP Sloan - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games
that model how ambient light is shadowed. While it is largely a solved problem for static …

[PDF][PDF] Hybrid Ambient Occlusion.

CK Reinbothe, T Boubekeur, M Alexa - Eurographics (Areas Papers), 2009 - diglib.eg.org
Ambient occlusion captures a subset of global illumination effects, by computing for each
point of the surface the amount of incoming light from all directions and considering potential …

Volumetric ambient occlusion for real-time rendering and games

L Szirmay-Kalos, T Umenhoffer, B Tóth… - IEEE Computer …, 2009 - ieeexplore.ieee.org
This new algorithm, based on GPUs, can compute ambient occlusion to inexpensively
approximate global-illumination effects in real-time systems and games. The first step in …