The role of avoidance coping and escape motives in problematic online gaming: A systematic literature review

F Melodia, N Canale, MD Griffiths - … Journal of Mental Health and Addiction, 2020 - Springer
Over the past two decades, research into Internet Gaming Disorder (IGD) has markedly
increased due to worldwide spread of online videogames. The reasons and motivations for …

Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

A survey of visual transformers

Y Liu, Y Zhang, Y Wang, F Hou, J Yuan… - … on Neural Networks …, 2023 - ieeexplore.ieee.org
Transformer, an attention-based encoder–decoder model, has already revolutionized the
field of natural language processing (NLP). Inspired by such significant achievements, some …

Basic psychological need theory: Advancements, critical themes, and future directions

M Vansteenkiste, RM Ryan, B Soenens - Motivation and emotion, 2020 - Springer
The study of basic psychological needs has witnessed a strong revival, in part spurred by
Basic Psychological Need Theory (BPNT), one of the six mini-theories within Self …

Emerging experience with selected new categories in the ICD‐11: Complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour …

GM Reed, MB First, J Billieux, M Cloitre… - World …, 2022 - Wiley Online Library
Among the important changes in the ICD‐11 is the addition of 21 new mental disorders. New
categories are typically proposed to: a) improve the usefulness of morbidity statistics; b) …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

Designing for motivation, engagement and wellbeing in digital experience

D Peters, RA Calvo, RM Ryan - Frontiers in psychology, 2018 - frontiersin.org
Research in psychology has shown that both motivation and wellbeing are contingent on the
satisfaction of certain psychological needs. Yet, despite a long-standing pursuit in human …

[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

M Sailer, JU Hense, SK Mayr, H Mandl - Computers in human behavior, 2017 - Elsevier
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …

Social media use and mental health among young adults

C Berryman, CJ Ferguson, C Negy - Psychiatric quarterly, 2018 - Springer
In recent years many parents, advocates and policy makers have expressed concerns
regarding the potential negative impact of social media use. Some studies have indicated …

Towards understanding the effects of individual gamification elements on intrinsic motivation and performance

ED Mekler, F Brühlmann, AN Tuch, K Opwis - Computers in human …, 2017 - Elsevier
Research on the effectiveness of gamification has proliferated over the last few years, but
the underlying motivational mechanisms have only recently become object of empirical …