T Hartmann, KM Krakowiak… - Communication …, 2014 - Taylor & Francis
Mechanisms of moral disengagement in violent video game play have recently received considerable attention among communication scholars. To date, however, no study has …
We analyzed in-game content from titles released between 1983 and 2014 (n= 571) featuring playable female characters. Results indicate that sexualization has diminished …
R Lavoie, K Main, C King, D King - Virtual Reality, 2021 - Springer
As virtual reality (VR) technology enters mainstream markets, it is imperative that we understand its potential impacts on users, both positive and negative. In the present paper …
T Hartmann, C Goldhoorn - Journal of communication, 2011 - academic.oup.com
Linking back to, the present approach conceptualizes and empirically examines viewers' parasocial interaction experience with a TV performer. Causes and outcomes of parasocial …
The aim of this study was to develop and validate a scale to measure computer and videogame addiction. Inspired by earlier theories and research on game addiction, we …
The essential guide to decoding messages in a media-saturated world Media Literacy teaches students how to navigate through the overwhelming flood of information found in …
A large-scale content analysis of characters in video games was employed to answer questions about their representations of gender, race and age in comparison to the US …
Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer games as a dominant …
When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer …