Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2024 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Game-based learning in computer science education: a scoping literature review

M Videnovik, T Vold, L Kiønig… - International Journal of …, 2023 - Springer
Using games in education has the potential to increase students' motivation and
engagement in the learning process, gathering long-lasting practical knowledge. Expanding …

Better, funner, stronger: a gameful approach to nudge people into making less predictable graphical password choices

GE Raptis, C Katsini, AJL Cen… - Proceedings of the …, 2021 - dl.acm.org
Graphical user authentication (GUA) is a common alternative to text-based user
authentication, where people are required to draw graphical passwords on background …

[PDF][PDF] Creating Virtual Reality Environments at The Edge Of The Metaverse

M Sadeghi - Proceedings of the 58th Hawaii …, 2025 - scholarspace.manoa.hawaii.edu
This study describes the process of creating virtual reality (VR) environments. Following an
exploratory approach, six senior VR developers were interviewed, the interview data was …

How universities teach cybersecurity courses online: a systematic literature review

A Ahmed, C Watterson, S Alhashmi… - Frontiers in Computer …, 2024 - frontiersin.org
Introduction Distance learning has seen a significant increase as educational institutions
have shifted toward offering online courses. Although some institutions quickly adapted …

Experiential Transformation in Privacy Behavior: A New Framework for Privacy Behavior Enhancement

I Paspatis, A Tsohou - Journal of Cybersecurity and Privacy, 2024 - mdpi.com
Multiple studies have demonstrated that the conventional method of learning is suboptimal
when our goal is to enhance individuals' genuine privacy behavior. This study introduces a …

A taxonomy and gap-analysis in digital privacy education

SK Paul, DA Knox - International Symposium on Foundations and Practice …, 2022 - Springer
Computers of different types and portable devices like: mobile phones, smartwatches and an
increasing number of IoT devices, collect and use our personal data, to improve and simplify …

SECURITY EDUCATION TRAINING AND AWARENESS (SETA) AT THE EDGE OF THE METAVERSE

M Sadeghi, H Ghanbari, M Rossi - 2024 - aisel.aisnet.org
With the rise of cyber-attacks and incidents, cybersecurity has become a key concern for
organizations in different contexts. Considering that these attacks mostly rely on exploiting …

Salt&Pepper: spice up security behavior with cognitive triggers

S Kießling, T Hanka, D Merli - Proceedings of the 2021 European …, 2021 - dl.acm.org
This paper presents an interdisciplinary approach to improve impact factors on Information
Security Behavior (ISB) considering various aspects from human behavior research …

Designing Scenarios for In-Organization Training Using the CyberCIEGE Game

MM Saeed - The Computer Journal, 2024 - academic.oup.com
Cyber security awareness training needs to be personalized to address the policies and
requirements of a particular organization, although many of the concepts in this training …