All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, PY Zhou, L Wang… - … and trends® in …, 2024 - nowpublishers.com
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments, including social networks …

Next steps for human-computer integration

FF Mueller, P Lopes, P Strohmeier, W Ju… - Proceedings of the …, 2020 - dl.acm.org
Human-Computer Integration (HInt) is an emerging paradigm in which computational and
human systems are closely interwoven. Integrating computers with the human body is not …

Vrception: Rapid prototyping of cross-reality systems in virtual reality

U Gruenefeld, J Auda, F Mathis, S Schneegass… - Proceedings of the …, 2022 - dl.acm.org
Cross-reality systems empower users to transition along the reality-virtuality continuum or
collaborate with others experiencing different manifestations of it. However, prototyping …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders

J O'Hagan, JR Williamson, M McGill… - … symposium on mixed …, 2021 - ieeexplore.ieee.org
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …

Planevr: Social acceptability of virtual reality for aeroplane passengers

JR Williamson, M McGill, K Outram - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …

Challenges using head-mounted displays in shared and social spaces

J Gugenheimer, C Mai, M McGill, J Williamson… - Extended Abstracts of …, 2019 - dl.acm.org
Everyday mobile usage of AR and VR Head-Mounted Displays (HMDs) is becoming a
feasible consumer reality. The current research agenda for HMDs has a strong focus on …

Surveying the social comfort of body, device, and environment-based augmented reality interactions in confined passenger spaces using mixed reality composite …

D Medeiros, R Dubus, J Williamson, G Wilson… - Proceedings of the …, 2023 - dl.acm.org
Augmented Reality (AR) headsets could significantly improve the passenger experience,
freeing users from the restrictions of physical smartphones, tablets and seatback displays …

Reality aware vr headsets

J O'Hagan, JR Williamson - Proceedings of the 9th ACM international …, 2020 - dl.acm.org
We present a model of a reality aware VR headset, a VR headset capable of identifying,
interpreting and responding to elements of a user's reality. We report on an evaluation of 2 …

[PDF][PDF] Bans: Evaluation of bystander awareness notification systems for productivity in vr

S Mansour, P Knierim, J O'Hagan… - Network and …, 2023 - ndss-symposium.org
VR Head-Mounted Displays (HMDs) provide unlimited and personalized virtual workspaces
and will enable working anytime and anywhere. However, if HMDs are to become …