[HTML][HTML] Serious games supporting the prevention and treatment of alcohol and drug consumption in youth: scoping review

J Martínez-Miranda, IE Espinosa-Curiel - JMIR Serious Games, 2022 - games.jmir.org
Background: The consumption of alcohol and drugs, particularly in adolescents and young
adults, has increased worldwide in the last several years, representing a significant public …

All birds must fly: the experience of multimodal hands-free gaming with gaze and nonverbal voice synchronization

R Hedeshy, C Kumar, M Lauer, S Staab - Proceedings of the 2022 …, 2022 - dl.acm.org
Eye tracking has evolved as a promising hands-free interaction mechanism to support
people with disabilities. However, its adoption as a control mechanism in the gaming …

Analysis Learning Model with biometric devices for business simulation games: Brazilian case study

CP Ferreira, CSG González, DF Adamatti… - IEEE Access, 2024 - ieeexplore.ieee.org
Educational institutions have been adopting business simulation games as a resource for
developing skills and competencies. However, the real-time study of aspects related to …

[HTML][HTML] Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e–Mental Health: Multiple Methods User …

J Bierbooms, MA Feijt, WA IJsselsteijn… - JMIR Serious …, 2022 - games.jmir.org
Background: A major factor hampering the adoption of technology in mental health care is a
lack of knowledge and skills. Serious gaming offers a potentially effective strategy to …

Exploring the Viability of Using Eye Tracking to Detect Neurodivergent Learners' Implicit Learning in a Physics Game.

I Dahlstrom-Hakki, E Rowe, J Asbell-Clarke… - … -Based Learning in …, 2024 - ERIC
With the prominence of assessments in education, there is an increasing need to create new
forms of assessment that more accurately reflect the needs of the entire student population …

I-mouse: A framework for player assistance in adaptive serious games

R Lalwani, A Chouhan, V John, P Sonar… - … Conference on Artificial …, 2021 - Springer
A serious game is an educational digital game created to entertain and achieve
characterizing goal to promote learning. However, a serious game's major challenge is …

Graph-based modeling for adaptive control in assistance systems

A Streicher, R Schönbein, S Pickl - … : Proceedings of the AHFE 2021 Virtual …, 2021 - Springer
The topic of this contribution is characterization and analysis of assistance systems in order
to enable adaptivity, ie, as personalized adaptive systems. The research question of this …

Usage simulation and testing with xAPI for adaptive e-Learning

A Streicher, L Bach, W Roller - … Enhanced Learning, EC-TEL 2019, Delft …, 2019 - Springer
The systematic development of adaptive e-learning systems benefits from the principles of
test-driven development, ie, pre-defined software test cases help to improve the systems to …

Counter-Marketing-Strategien gegen Alkoholkonsum im Internet: Systematische Literaturrecherche und Ableitung von Empfehlungen

G Petrosyan - 2024 - reposit.haw-hamburg.de
Hintergrund und Zielsetzung: Der weit verbreitete Konsum von Alkohol unter jungen
Menschen stellt weltweit ein bedeutendes öffentliches Gesundheitsproblem dar. Angesichts …

[PDF][PDF] Graph Analytics für Performance Messungen und adaptive Lernpfade

R Baur, IJ Beyerer, IT Längle, DIA Streicher - 2022 - websites.fraunhofer.de
Kurzfassung Deutsch Ideal Paths Models (IPMs) sind Referenzmodelle, die ideale
Sequenzen an Lernobjekten durch ein Lernsystem als Pfade in Graphen, die sogenannten …