While head-mounted display-based virtual reality (VR) can produce compelling feelings of presence (or “being there”) in its users, it also often induces motion sickness. This study …
J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In …
Sensory conflict theory explains that motion sickness in virtual reality (VR) systems can be caused due to the mismatch between visual and vestibular senses. This study examines …
Walking has always been considered as the gold standard for navigation in Virtual Reality research. Though full rotation is no longer a technical challenge, physical translation is still …
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition that can affect individuals when they interact with virtual reality (VR) technology. This …
Virtual reality (VR)-based rehabilitation is a growing technological field, which gradually becomes integrated into existing programs. However, technology has to support human …
S Ang, J Quarles - 2020 IEEE Conference on Virtual Reality and …, 2020 - ieeexplore.ieee.org
Virtual reality (VR) technology faces a major road block in the form of cybersickness. Cybersickness describes the collection of negative symptoms sometimes experienced while …
D Probst, JL Reymond - Journal of chemical information and …, 2018 - ACS Publications
The recent general availability of low-cost virtual reality headsets and accompanying three- dimensional (3D) engine support presents an opportunity to bring the concept of chemical …
Locomotion in virtual environments is currently a difficult and unnatural task to perform. Normally, researchers tend to devise groundor floor-based metaphors to constrain the …