Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality

J Clifton, S Palmisano - Virtual Reality, 2020 - Springer
While head-mounted display-based virtual reality (VR) can produce compelling feelings of
presence (or “being there”) in its users, it also often induces motion sickness. This study …

Desktop versus immersive virtual environments: effects on spatial learning

J Zhao, T Sensibaugh, B Bodenheimer… - Spatial Cognition & …, 2020 - Taylor & Francis
Although immersive virtual reality is attractive to users, we know relatively little about
whether higher immersion levels increase or decrease spatial learning outcomes. In …

A study of cybersickness and sensory conflict theory using a motion-coupled virtual reality system

AKT Ng, LKY Chan, HYK Lau - Displays, 2020 - Elsevier
Sensory conflict theory explains that motion sickness in virtual reality (VR) systems can be
caused due to the mismatch between visual and vestibular senses. This study examines …

Naviboard and navichair: Limited translation combined with full rotation for efficient virtual locomotion

T Nguyen-Vo, BE Riecke, W Stuerzlinger… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Walking has always been considered as the gold standard for navigation in Virtual Reality
research. Though full rotation is no longer a technical challenge, physical translation is still …

“Are you feeling sick?” A systematic literature review of cybersickness in virtual reality

N Biswas, A Mukherjee, S Bhattacharya - ACM Computing Surveys, 2024 - dl.acm.org
Cybersickness (CS), also known as visually induced motion sickness (VIMS) is a condition
that can affect individuals when they interact with virtual reality (VR) technology. This …

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation

ER Høeg, JR Bruun-Pedersen, S Cheary, LK Andersen… - Virtual Reality, 2023 - Springer
Virtual reality (VR)-based rehabilitation is a growing technological field, which gradually
becomes integrated into existing programs. However, technology has to support human …

Gingervr: An open source repository of cybersickness reduction techniques for unity

S Ang, J Quarles - 2020 IEEE Conference on Virtual Reality and …, 2020 - ieeexplore.ieee.org
Virtual reality (VR) technology faces a major road block in the form of cybersickness.
Cybersickness describes the collection of negative symptoms sometimes experienced while …

Exploring DrugBank in virtual reality chemical space

D Probst, JL Reymond - Journal of chemical information and …, 2018 - ACS Publications
The recent general availability of low-cost virtual reality headsets and accompanying three-
dimensional (3D) engine support presents an opportunity to bring the concept of chemical …

Magic carpet: Interaction fidelity for flying in vr

D Medeiros, M Sousa, A Raposo… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Locomotion in virtual environments is currently a difficult and unnatural task to perform.
Normally, researchers tend to devise groundor floor-based metaphors to constrain the …