Conversational agents: Theory and applications

M Wahde, M Virgolin - … Volume 2: Deep Learning, Intelligent Control …, 2022 - World Scientific
In this chapter, we provide a review of conversational agents (CAs), discussing chatbots,
intended for casual conversation with a user, as well as task-oriented agents that generally …

Going beyond free viewpoint: creating animatable volumetric video of human performances

A Hilsmann, P Fechteler, W Morgenstern… - IET Computer …, 2020 - Wiley Online Library
An end‐to‐end pipeline for the creation of high‐quality animatable volumetric video of
human performances is presented. Going beyond the application of free‐viewpoint video …

Stabilized blendshape editing using localized Jacobian transpose descent

O Cetinaslan, V Orvalho - Graphical Models, 2020 - Elsevier
The blendshape approach is the predominant technique for creating high quality facial
animation. Facial expressions are generated by altering weight parameters manually for …

A sketch-based interface for facial animation in immersive virtual reality

A Cannavò, E Stellini, C Zhang… - International Journal of …, 2024 - Taylor & Francis
Creating facial animations using 3D computer graphics represents a very laborious and time-
consuming task. Among the numberless approaches for animating faces, the use of …

Accurate and Interpretable Solution of the Inverse Rig for Realistic Blendshape Models with Quadratic Corrective Terms

S Racković, C Soares, D Jakovetić… - arXiv preprint arXiv …, 2023 - arxiv.org
We propose a new model-based algorithm solving the inverse rig problem in facial
animation retargeting, exhibiting higher accuracy of the fit and sparser, more interpretable …

A 4D printing communication framework for designers and engineers

FE Azhar - 2022 - bura.brunel.ac.uk
“Communication is an essential part of any design process.”(Clarkson and Eckert)[1]. The
rapid emergence and growth of 4D printing technology are expected to impact the …

Hybrid human modeling: making volumetric video animatable

P Eisert, A Hilsmann - Real VR–Immersive Digital Reality: How to Import …, 2020 - Springer
Photo-realistic modeling and rendering of humans is extremely important for virtual reality
(VR) environments, as the human body and face are highly complex and exhibit large shape …

[PDF][PDF] Performance driven facial animation with blendshapes

S Ravikumar - 2018 - researchportal.bath.ac.uk
Realistic rendering and animation of human faces has been a goal within the computer
graphics community for a long time, pioneered by Parke et al. in 1972 [18] and followed by …