Online disinhibition, normative hostility, and banal toxicity: Young people's negative online gaming conduct

M Meriläinen, M Ruotsalainen - Social Media+ Society, 2024 - journals.sagepub.com
In this study, we examine young people's self-reported negative (“toxic”) online gaming
conduct via a qualitative survey (N= 95) of active game players aged 15–25 in Finland …

Trolls without borders: A cross-cultural examination of victim reactions to verbal and silent aggression online

CL Cook, J Schaafsma, ML Antheunis… - Frontiers in …, 2021 - frontiersin.org
Trolling—the online exploitation of website, chat, or game mechanics at another user's
expense—can and does take place all over cyberspace. It can take myriad forms, as well …

Comparing shades of darkness: trolling victims' experiences on social media vs. online gaming

CL Cook, SYC Tang, JHT Lin - Frontiers in psychology, 2023 - frontiersin.org
Although there is ample literature available on toxicity in games, as there is regarding
trolling on social media, there are few to no cross-platform studies on toxicity and trolling. In …

Apathetic villagers and the trolls who love them: Player amorality in online multiplayer games

L Sparrow, M Gibbs, M Arnold - … of the 31st Australian Conference on …, 2019 - dl.acm.org
Players are sometimes understood to hold an'amoral'stance in games, morally disengaging
from game content and in-game player behaviours because'it's just a game'. This amorality …

[图书][B] Spiel| Figur: Theorie und Ästhetik der Computerspielfigur

F Schröter - 2021 - books.google.com
Figuren sind ein zentrales Attraktionsmoment aktueller Computerspiele, doch ihre
medienwissenschaftliche Erforschung ist bislang nur in Ansätzen erfolgt. Diese Arbeit …

Genre Und Videospiel

F Schniz - Einführung in eine unmögliche Taxonomie. Wiesbaden …, 2020 - Springer
Die Idealvorstellung des Filmgenres als einem motivisch und ästhetisch klar definierbaren
Phänomen gehört aus heutiger Sicht der Vergangenheit des amerikanischen Studiosystems …

Taiko no Tatsujin: musical literacy in the media mix

C Oliva - 2019 - um.edu.mt
This paper analyzes the Taiko no Tatsujin (Bandai Namco, 2001/2018) franchise and the
musical literacy it conveys. While previous accounts of game musical literacy have focused …

Young video game players' self-identified toxic gaming behaviour: An interview study

M Ruotsalainen, M Meriläinen - Eludamos: Journal for Computer …, 2023 - septentrio.uit.no
In this study we analyze negative behaviour in the context of digital gaming through
interviews of players (N= 12) aged 16–27 who self-reported as having behaved in a manner …

“I'm in the center of a vortex”: Mapping the affective experiences of trolling victims

H Tian, H Yerbury - First Monday, 2022 - opus.lib.uts.edu.au
This study investigates how the landscape of affect in trolling is constituted from the
perspective of victims. It is based on a series of semi-structured interviews conducted in …

[PDF][PDF] 10. Raha, pelit ja rahapelit

J KINNUNEN - Pelit kulttuurina - koneensaatio.fi
Tässä luvussa tarkastelen rahapelaamista sekä pelaamisen muotoja, joissa raha ja pelit
liittyvät toisiinsa uudenlaisilla tavoilla. Tarkastelussa hyödynnetään erityisesti …