Building blocks for creating enjoyable games—A systematic literature review

RLS Díaz, GR Ruiz, M Bouzouita, K Coninx - International Journal of …, 2022 - Elsevier
Designing serious games that engage lots of players is still a challenge, especially for
domains that introduce complex, specialised, and tedious tasks that are difficult to represent …

Rethinking dynamic difficulty adjustment for video game design

Z Guo, R Thawonmas, X Ren - Entertainment Computing, 2024 - Elsevier
Abstract Dynamic Difficulty Adjustment (DDA) has garnered significant interest in game
research fields for many years. Despite high expectations, the effectiveness of DDA in …

[HTML][HTML] Fail, fail again, fail better: how players who enjoy challenging games persist after failure in “Celeste”

N Hefkaluk, C Linehan, A Trace - International Journal of Human-Computer …, 2024 - Elsevier
Players who enjoy challenging games frequently face failure and must demonstrate
persistence to succeed. Persistence through failure, albeit difficult to learn, is a skill that is …

The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy

F Althani, C Madge, M Poesio - 2023 IEEE Conference on …, 2023 - ieeexplore.ieee.org
Engaging new players while collecting quality data in Games-with-a-Purpose (GWAPs) can
be challenging. It is therefore crucial to understand how to design the first minutes of play to …

Gamification as a Course Organizing Principle in Second Language Curricula

A Miller De Rutté, M Lopez - L2 Journal: An electronic refereed …, 2022 - escholarship.org
Gamification within courses has offered great opportunities for students to engage further
into the course material. Traditionally, gamification is used with one or two elements of a …