Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However, a canonical dearth in research and application of gamification has been related to the role of …
Personalization of gamification is an alternative to overcome the shortcomings of the one- size-fits-all approach, but the few empirical studies analyzing its effects do not provide …
Personalized gamification has gained substantial interest due to the expectation that it can improve gamification's success. Considering some secondary studies on this topic, they lack …
Gamification has become a significant direction in designing technologies, services, products, organizational structures, and any human activities towards being more game-like …
Persuasive technologies are tools for motivating behaviour change using persuasive strategies. socially-driven persuasive technologies employ three common socially-oriented …
Research has shown that persuasive technologies aimed at behavior change will be more effective if behavioral determinants are targeted. However, research on the determinants of …
Research has shown that social influence can be used to effect behavior change. However, research on the role culture plays in the effect of age and gender on social influence in …
E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can increase gamified systems' effectiveness according to users' differences. However, there is a …
M Altmeyer, P Lessel, S Jantwal, L Muller… - User Modeling and User …, 2021 - Springer
Personalizing gameful applications is essential to account for interpersonal differences in the perception of gameful design elements. Considering that an increasing number of …