Tailored gamification in education: A literature review and future agenda

W Oliveira, J Hamari, L Shi, AM Toda… - Education and …, 2023 - Springer
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …

[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

Personalization improves gamification: Evidence from a mixed-methods study

L Rodrigues, PT Palomino, AM Toda… - Proceedings of the …, 2021 - dl.acm.org
Personalization of gamification is an alternative to overcome the shortcomings of the one-
size-fits-all approach, but the few empirical studies analyzing its effects do not provide …

Personalized gamification: A literature review of outcomes, experiments, and approaches

L Rodrigues, AM Toda, PT Palomino… - Eighth international …, 2020 - dl.acm.org
Personalized gamification has gained substantial interest due to the expectation that it can
improve gamification's success. Considering some secondary studies on this topic, they lack …

Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

ACG Santos, W Oliveira, M Altmeyer, J Hamari… - Scientific reports, 2022 - nature.com
Gamification has become a significant direction in designing technologies, services,
products, organizational structures, and any human activities towards being more game-like …

Socially-driven persuasive health intervention design: competition, social comparison, and cooperation

R Orji, K Oyibo, RK Lomotey… - Health informatics …, 2019 - journals.sagepub.com
Persuasive technologies are tools for motivating behaviour change using persuasive
strategies. socially-driven persuasive technologies employ three common socially-oriented …

Social cognitive determinants of exercise behavior in the context of behavior modeling: a mixed method approach

K Oyibo, I Adaji, J Vassileva - Digital health, 2018 - journals.sagepub.com
Research has shown that persuasive technologies aimed at behavior change will be more
effective if behavioral determinants are targeted. However, research on the determinants of …

The influence of culture in the effect of age and gender on social influence in persuasive technology

K Oyibo, R Orji, J Vassileva - Adjunct publication of the 25th conference …, 2017 - dl.acm.org
Research has shown that social influence can be used to effect behavior change. However,
research on the role culture plays in the effect of age and gender on social influence in …

Investigating the effect of gamification elements on bank customers to personalize gamified systems

E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can
increase gamified systems' effectiveness according to users' differences. However, there is a …

Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

M Altmeyer, P Lessel, S Jantwal, L Muller… - User Modeling and User …, 2021 - Springer
Personalizing gameful applications is essential to account for interpersonal differences in
the perception of gameful design elements. Considering that an increasing number of …