Gamifying self-assessments in online corporate training: Points and levels

R Sargent - 2017 - search.proquest.com
Corporate gamification is in its infancy, as well as the empirical research that supports this
concept. Experimental research of gamification in corporate training as an effective learning …

[PDF][PDF] Living in a Digital World: Improving Skills to Meet the Challenges of Digital Transformation Through Authentic and Game-Based Learning

M SCHOLL, F FUHRMANN - Journal of Systemics, Informatics and …, 2017 - iiisci.org
The constant proliferation of digitization is increasingly penetrating all areas of life and
requires greater awareness and improved skills to handle processes based on information …

[PDF][PDF] Analog Games for Information Security (Awareness) in the Digital World

M Scholl - researchgate.net
Digital transformation (DT) is a current and ongoing process of change that not only affects
individual enterprises, modern administrations, and other organizations but is also having …

[PDF][PDF] Alternate Reality Game

T Tretow-Fish, LK Larsen - projekter.aau.dk
This master thesis sets out to investigate Alternate Reality Gaming (ARG) as a learning
design, that promotes innovation through the development of the innovation competence …