[PDF][PDF] Pengembangan multimedia game edukasi tentang keragaman masakan khas daerah-daerah di indonesia untuk kelas v sd

AP Putra, Y Soepriyanto, A Husna - Jurnal Kajian Teknologi …, 2018 - academia.edu
Game edukasi termasuk kedalam jenis dari multimedia. Media ini yang memiliki kelebihan
dalam penyampaian materi pembelajaran. Dalam penyampaian materi, game edukasi …

Pre-service Teachers' Perceptions on Game Based Learning Scenarios in Primary Reading and Writing Instruction Courses.

R Karadag - Educational Sciences: Theory and Practice, 2015 - ERIC
The aim of this study was to explore pre-service teachers' perceptions on the use of game-
based learning in a Primary Reading and Writing Instruction Course. A mixed method …

[PDF][PDF] Pengembangan Multimedia Interaktif Materi Sistem Peredaran Darah Manusia Untuk Kelas V Sekolah Dasar

I Munawaroh, S Sulthoni, S Susilaningsih - Jurnal Kajian Teknologi …, 2022 - core.ac.uk
Multimedia interaktif merupakan media pembelajaran yang menyajikan materi dengan
adanya kombinasi teks, gambar, audio, video dan animasi. Tujuan penelitian dan …

The virtual museum VM as a tool for learning science in informal environment

BI Albadawi - 2021 - dspace.alquds.edu
This study aims to check if a Virtual Museum (VM) is a tool for learning science in an informal
environment for lower basic grades from the perspective of parents and children. The study …

[PDF][PDF] Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement.

R Çakır, S Serkan Tan - Educational Sciences: Theory & Practice, 2017 - researchgate.net
Nowadays Facebook with a population of over 1 billion members is one of the biggest
communities in the world. Besides this, educational computer games are the applications …

Driving co-engineering in virtual children's museum: using community engagement

Z Wang, S Xu, Z Li - Museum Management and Curatorship, 2024 - Taylor & Francis
This study aimed to develop the Sanxingdui Online Children's Museum application jointly.
The authors of the study, children aged 12–15, software developers and museum visitors …

Sınıf öğretmenleri ve sınıf öğretmeni adaylarının görüşlerine göre eğitsel bilgisayar oyunlarıyla öğretim

E Yılmaz - Gazi Üniversitesi Gazi Eğitim Fakültesi Dergisi, 2018 - dergipark.org.tr
Bu araştırmada sınıf öğretmenleri ile sınıf öğretmeni adaylarının eğitsel bilgisayar
oyunlarıyla yapılan öğretime yönelik görüşlerini belirlemek amaçlanmıştır. Araştırma nitel …

청소년의미디어이용이사회정치적참여의향에미치는영향과기대교육수준의조절효과

김준홍 - 미디어와교육, 2012 - dbpia.co.kr
본 연구는 우리나라 청소년의 미디어이용과 사회정치적 참여 간의 연관성을 파악할 수 있게
하는 경험적 검증을 통하여 미디어 교육을 위한 정책적 함의를 도출하였다. 이를 위하여 본 …

An analysis of approaches to inquiry in a multimedia learning environment of e-textbooks

WW So, S Kong, Z Wan, Y Chen - Curriculum and Teaching, 2018 - ingentaconnect.com
This study proposed frameworks for designing inquiry approaches with multimedia in
science e-textbooks through exploring the extent and features of inquiry approaches with …

[PDF][PDF] PENGEMBANGANAPLIKASIG AMEBERLARI (BERMAIN DAN BELAJAR BERSAMA BATARA & TENRI) BERBASIS SMARTPHONE ANDROID TERINTEGRASI …

S RACHMAT - 2022 - repository.iainpalopo.ac.id
ABSTRAK Syela Rachmat, 2022.“Pengembangan Aplikasi Game BERLARI (Bermain dan
Belajar Bersama Batara & Tenri) Berbasis Smartphone Android Terintegrasi Kearifan Lokal …