Implementing gamification for blind and autistic people with tangible interfaces, extended reality, and universal design for learning: two case studies

LR Ramos Aguiar, FJ Álvarez Rodríguez… - Applied Sciences, 2023 - mdpi.com
Featured Application Two case studies are presented in which gamification is implemented
with tangible user interfaces, extended reality and universal design for the learning of blind …

Senior-Centered Gamification: An Approach for Cyclotourism

C Ortet, L Vale Costa, AI Veloso - International Conference on Human …, 2022 - Springer
There has been an increasing interest in gerontechnology due to the growth of an ageing
population and subsequent challenges in interface design development. Methods of user …