To state that scary video games—or games that have commonly been labeled “survival horror”—are the video game genre par excellence has become, for me, a sort of jingle used …
T Lynch, N Martins - Journal of Broadcasting & Electronic Media, 2015 - Taylor & Francis
This study presents the results of a survey of 269 undergraduate students conducted to examine fright experiences caused by video games. Over half of the participants reported …
The paper considers the recent academic struggle between" narratologists" and" ludologists", and argues that it was exacerbated by two sources of confusion. The first …
B Perron - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive …
F Pallavicini, A Ferrari, A Pepe, G Garcea… - Universal Access in …, 2018 - Springer
Survival horror games played in virtual reality can trigger intense fright and anxiety in the players. Such unique characteristics can thus be exploited not only as a source of …
S Graja, P Lopes, G Chanel - IEEE Transactions on Games, 2020 - ieeexplore.ieee.org
Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and …
The sounds that a player hears while immersed in a game can have dramatic effects on that person, opening up a considerable, far-reaching field of research. Game Sound Technology …
Game atmosphere and game audio are critical factors linked to the commercial success of video games. However, game atmosphere has been neither operationalized nor clearly …
P Toprac, A Abdel-Meguid - Game sound technology and player …, 2011 - igi-global.com
This chapter provides a theoretical foundation for the study of how emotions are affected by game sound as well as empirical evidence for determining how to promote fear, suspense …