This paper investigates integration, coordination, and transition strategies of gaze and hand input for 3D object manipulation in VR. Specifically, this work aims to understand whether …
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard input controllers. We propose exploiting the affordances and input capabilities when using a …
P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built- in cameras, headsets track the user's hands or hand-held controllers while they are inside …
Object selection and manipulation are the foundation of VR interactions. With the rapid development of VR technology and the field of virtual object selection and manipulation, the …
Z Li, J Chan, J Walton, H Benko, D Wigdor… - Proceedings of the 2021 …, 2021 - dl.acm.org
In virtual reality (VR) environments, asymmetric bimanual interaction techniques can increase users' input bandwidth by complementing their perceptual and motor systems (eg …
When users wear a virtual reality (VR) headset, they lose access to their smartphone and accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …
Y Yan, Y Shi, C Yu, Y Shi - Proceedings of the ACM on interactive …, 2020 - dl.acm.org
We propose HeadCross, a head-based interaction method to select targets on VR and AR head-mounted displays (HMD). Using HeadCross, users control the pointer with head …
An avatar mirroring the user's movement is commonly adopted in Virtual Reality (VR). Maintaining the user-avatar movement consistency provides the user a sense of body …
Object selection has been explored extensively in the VR research literature. However, the research is typically conducted in constrained experimental setups. It remains unclear …