Hand interfaces: Using hands to imitate objects in ar/vr for expressive interactions

S Pei, A Chen, J Lee, Y Zhang - … of the 2022 CHI conference on human …, 2022 - dl.acm.org
Augmented reality (AR) and virtual reality (VR) technologies create exciting new
opportunities for people to interact with computing resources and information. Less exciting …

Gaze-supported 3d object manipulation in virtual reality

D Yu, X Lu, R Shi, HN Liang, T Dingler… - Proceedings of the …, 2021 - dl.acm.org
This paper investigates integration, coordination, and transition strategies of gaze and hand
input for 3D object manipulation in VR. Specifically, this work aims to understand whether …

Tabletinvr: Exploring the design space for using a multi-touch tablet in virtual reality

HB Surale, A Gupta, M Hancock, D Vogel - Proceedings of the 2019 CHI …, 2019 - dl.acm.org
Complex virtual reality (VR) tasks, like 3D solid modelling, are challenging with standard
input controllers. We propose exploiting the affordances and input capabilities when using a …

Hoov: Hand out-of-view tracking for proprioceptive interaction using inertial sensing

P Streli, R Armani, YF Cheng, C Holz - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Current Virtual Reality systems are designed for interaction under visual control. Using built-
in cameras, headsets track the user's hands or hand-held controllers while they are inside …

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements

D Yu, T Dingler, E Velloso, J Goncalves - ACM Computing Surveys, 2024 - dl.acm.org
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …

Armstrong: An empirical examination of pointing at non-dominant arm-anchored uis in virtual reality

Z Li, J Chan, J Walton, H Benko, D Wigdor… - Proceedings of the 2021 …, 2021 - dl.acm.org
In virtual reality (VR) environments, asymmetric bimanual interaction techniques can
increase users' input bandwidth by complementing their perceptual and motor systems (eg …

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality

F Zhu, M Sousa, L Sidenmark, T Grossman - Proceedings of the CHI …, 2024 - dl.acm.org
When users wear a virtual reality (VR) headset, they lose access to their smartphone and
accompanying apps. Past work has proposed smartphones as enhanced VR controllers, but …

Headcross: Exploring head-based crossing selection on head-mounted displays

Y Yan, Y Shi, C Yu, Y Shi - Proceedings of the ACM on interactive …, 2020 - dl.acm.org
We propose HeadCross, a head-based interaction method to select targets on VR and AR
head-mounted displays (HMD). Using HeadCross, users control the pointer with head …

Modeling the noticeability of user-avatar movement inconsistency for sense of body ownership intervention

Z Li, Y Jiang, Y Zhu, R Chen, R Wang, Y Wang… - Proceedings of the …, 2022 - dl.acm.org
An avatar mirroring the user's movement is commonly adopted in Virtual Reality (VR).
Maintaining the user-avatar movement consistency provides the user a sense of body …

From Research to Practice: Survey and Taxonomy of Object Selection in Consumer VR Applications

M Maslych, D Yu, A Ghasemaghaei… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …