A review of the potential of virtual walking techniques for gait rehabilitation

O Janeh, F Steinicke - Frontiers in Human Neuroscience, 2021 - frontiersin.org
Virtual reality (VR) technology has emerged as a promising tool for studying and
rehabilitating gait disturbances in different cohorts of patients (such as Parkinson's disease …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Effects of field of view and visual complexity on virtual reality training effectiveness for a visual scanning task

ED Ragan, DA Bowman, R Kopper… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
Virtual reality training systems are commonly used in a variety of domains, and it is important
to understand how the realism of a training simulation influences training effectiveness. We …

Amplified head rotation in virtual reality and the effects on 3d search, training transfer, and spatial orientation

ED Ragan, S Scerbo, F Bacim… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
Many types of virtual reality (VR) systems allow users to use natural, physical head
movements to view a 3D environment. In some situations, such as when using systems that …

Use of virtual reality feedback for patients with chronic neck pain and kinesiophobia

KB Chen, ME Sesto, K Ponto, J Leonard… - … on Neural Systems …, 2016 - ieeexplore.ieee.org
This study examined how individuals with and without neck pain performed exercises under
the influence of altered visual feedback in virtual reality. Chronic neck pain (n= 9) and …

Assessing vignetting as a means to reduce VR sickness during amplified head rotations

N Norouzi, G Bruder, G Welch - … of the 15th ACM Symposium on Applied …, 2018 - dl.acm.org
Redirected and amplified head movements have the potential to provide more natural
interaction with virtual environments (VEs) than using controller-based input, which causes …

Minimizing cybersickness in head-mounted display systems: causes and strategies review

T Porcino, D Trevisan, E Clua - 2020 22nd Symposium on …, 2020 - ieeexplore.ieee.org
Virtual reality has become popular in games and training applications because of the mass
use of head-mounted displays for audiences in various segments such as education …

[PDF][PDF] Evaluating effectiveness in virtual environments with MR simulation

DA Bowman, C Stinson, ED Ragan, S Scerbo… - Interservice/Industry …, 2012 - cise.ufl.edu
Both virtual reality (VR) and augmented reality (AR) systems have achieved some success
and offer further potential to be used in military training. However, the use of high-end VR …

“I'd rather drink in VRChat”: Understanding Drinking in Social Virtual Reality

Q Chen, A Bellucci, G Jacucci - Proceedings of the CHI Conference on …, 2024 - dl.acm.org
Drinking in social VR has become popular, yet little is known about how users perceive and
experience alcohol consumption while immersed in virtual spaces with others, as well as its …