Interactive character animation using simulated physics: A state‐of‐the‐art review

T Geijtenbeek, N Pronost - Computer graphics forum, 2012 - Wiley Online Library
Physics simulation offers the possibility of truly responsive and realistic animation. Despite
wide adoption of physics simulation for the animation of passive phenomena, such as fluids …

Is my model good enough? Best practices for verification and validation of musculoskeletal models and simulations of movement

JL Hicks, TK Uchida, A Seth… - Journal of …, 2015 - asmedigitalcollection.asme.org
Computational modeling and simulation of neuromusculoskeletal (NMS) systems enables
researchers and clinicians to study the complex dynamics underlying human and animal …

The Pinocchio C++ library: A fast and flexible implementation of rigid body dynamics algorithms and their analytical derivatives

J Carpentier, G Saurel, G Buondonno… - 2019 IEEE/SICE …, 2019 - ieeexplore.ieee.org
We introduce Pinocchio, an open-source software framework that implements rigid body
dynamics algorithms and their analytical derivatives. Pinocchio does not only include …

Simulation tools for model-based robotics: Comparison of bullet, havok, mujoco, ode and physx

T Erez, Y Tassa, E Todorov - 2015 IEEE international …, 2015 - ieeexplore.ieee.org
There is growing need for software tools that can accurately simulate the complex dynamics
of modern robots. While a number of candidates exist, the field is fragmented. It is difficult to …

Automated derivation of primitives for movement classification

A Fod, MJ Matarić, OC Jenkins - Autonomous robots, 2002 - Springer
We describe a new method for representing human movement compactly, in terms of a
linear super-imposition of simpler movements termed primitives. This method is a part of a …

Gesture modeling and animation based on a probabilistic re-creation of speaker style

M Neff, M Kipp, I Albrecht, HP Seidel - ACM Transactions On Graphics …, 2008 - dl.acm.org
Animated characters that move and gesticulate appropriately with spoken text are useful in a
wide range of applications. Unfortunately, this class of movement is very difficult to generate …

Deriving action and behavior primitives from human motion data

OC Jenkins, MJ Mataric - IEEE/RSJ international conference on …, 2002 - ieeexplore.ieee.org
We address the problem of creating basis behaviors for modularizing humanoid robot
control and representing human activity. These behaviors, called perceptual-motor …

Robomorphic computing: a design methodology for domain-specific accelerators parameterized by robot morphology

SM Neuman, B Plancher, T Bourgeat, T Tambe… - Proceedings of the 26th …, 2021 - dl.acm.org
Robotics applications have hard time constraints and heavy computational burdens that can
greatly benefit from domain-specific hardware accelerators. For the latency-critical problem …

Towards natural gesture synthesis: Evaluating gesture units in a data-driven approach to gesture synthesis

M Kipp, M Neff, KH Kipp, I Albrecht - … 2007 Paris, France, September 17-19 …, 2007 - Springer
Virtual humans still lack naturalness in their nonverbal behaviour. We present a data-driven
solution that moves towards a more natural synthesis of hand and arm gestures by …

Experiments in autonomous navigation and control of a multi-manipulator, free-flying space robot

MA Ullman, RH Cannon Jr - Space Robotics: Dynamics and Control, 1993 - Springer
This paper reviews work performed at the Stanford University Aerospace Robotics
Laboratory (ARL) in developing and controlling a multi-manipulator, free-flying space robot …