Symbiosissketch: Combining 2d & 3d sketching for designing detailed 3d objects in situ

R Arora, R Habib Kazi, T Grossman… - Proceedings of the …, 2018 - dl.acm.org
We present SymbiosisSketch, a hybrid sketching system that combines drawing in air (3D)
and on a drawing surface (2D) to create detailed 3D designs of arbitrary scale in an …

Rapid and accurate 3D selection by progressive refinement

R Kopper, F Bacim, DA Bowman - 2011 IEEE symposium on 3D …, 2011 - ieeexplore.ieee.org
Issues such as hand and tracker jitter negatively affect user performance with the ray-casting
selection technique in 3D environments. This makes it difficult for users to perform tasks that …

Exploring gaze-assisted and hand-based region selection in augmented reality

R Shi, Y Wei, X Qin, P Hui, HN Liang - … of the ACM on Human-Computer …, 2023 - dl.acm.org
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users
typically use a rectangle selection tool to formulate a region using a mouse or touchpad …

New directions in 3d user interfaces

DA Bowman, J Chen, CA Wingrave, J Lucas… - International Journal of …, 2006 - ijvr.eu
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional
interactive systems such as virtual environments and augmented reality. Although 3D UI …

Dense and dynamic 3d selection for game-based virtual environments

J Cashion, C Wingrave… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
3D object selection is more demanding when, 1) objects densly surround the target object,
2) the target object is significantly occluded, and 3) when the target object is dynamically …

Advances in interaction with 3D environments

J Jankowski, M Hachet - Computer Graphics Forum, 2015 - Wiley Online Library
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up‐to‐date and comprehensive review of the state of the art of non …

Interaction for immersive analytics

W Büschel, J Chen, R Dachselt, S Drucker, T Dwyer… - Immersive …, 2018 - Springer
In this chapter, we briefly review the development of natural user interfaces and discuss their
role in providing human-computer interaction that is immersive in various ways. Then we …

Slicing-volume: Hybrid 3d/2d multi-target selection technique for dense virtual environments

RA Montano-Murillo, C Nguyen, RH Kazi… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
3D selection in dense VR environments (eg, point clouds) is extremely challenging due to
occlusion and imprecise mid-air input modalities (eg, 3D controllers and hand gestures). In …

Efficient structure-aware selection techniques for 3D point cloud visualizations with 2DOF input

L Yu, K Efstathiou, P Isenberg… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Data selection is a fundamental task in visualization because it serves as a pre-requisite to
many follow-up interactions. Efficient spatial selection in 3D point cloud datasets consisting …

Towards a general model for selection in virtual environments

A Steed - 3D User Interfaces (3DUI'06), 2006 - ieeexplore.ieee.org
Selection is one of the fundamental building blocks of all interactive virtual environment
systems. Selection is the ability of the user to specify which object, or sub-part of an object in …