Issues such as hand and tracker jitter negatively affect user performance with the ray-casting selection technique in 3D environments. This makes it difficult for users to perform tasks that …
Region selection is a fundamental task in interactive systems. In 2D user interfaces, users typically use a rectangle selection tool to formulate a region using a mouse or touchpad …
Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as virtual environments and augmented reality. Although 3D UI …
3D object selection is more demanding when, 1) objects densly surround the target object, 2) the target object is significantly occluded, and 3) when the target object is dynamically …
Various interaction techniques have been developed for interactive 3D environments. This paper presents an up‐to‐date and comprehensive review of the state of the art of non …
In this chapter, we briefly review the development of natural user interfaces and discuss their role in providing human-computer interaction that is immersive in various ways. Then we …
RA Montano-Murillo, C Nguyen, RH Kazi… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
3D selection in dense VR environments (eg, point clouds) is extremely challenging due to occlusion and imprecise mid-air input modalities (eg, 3D controllers and hand gestures). In …
Data selection is a fundamental task in visualization because it serves as a pre-requisite to many follow-up interactions. Efficient spatial selection in 3D point cloud datasets consisting …
A Steed - 3D User Interfaces (3DUI'06), 2006 - ieeexplore.ieee.org
Selection is one of the fundamental building blocks of all interactive virtual environment systems. Selection is the ability of the user to specify which object, or sub-part of an object in …