Exploring Chinese University Educators' Acceptance and Intention to Use AI Tools: An Application of the UTAUT2 Model

S Xu, P Chen, G Zhang - SAGE Open, 2024 - journals.sagepub.com
Artificial Intelligence (AI) tools are having a significant impact on the field of education,
particularly when used by educators. This study aims to explore the acceptance of AI tools …

Special issue editorial: Adaptive and intelligent gamification design

A Janson, M Schmidt-Kraepelin… - AIS Transactions on …, 2023 - aisel.aisnet.org
This editorial provides an overview of the three accepted papers for the AIS THCI special
issue on adaptive and intelligent gamification designs. The first paper examines …

A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education

H Khattib, D Alt - Education and Information Technologies, 2024 - Springer
Digital technology has broadened educational opportunities in science, positioning
gamification as a pivotal tool. However, its full potential in enhancing science education has …

Gamified Mobile Virtual Laboratory for Indonesian Language Learning

Y Sukmana, A Putri, T Sulistyaningtyas… - Computer-Assisted …, 2024 - callej.org
This study introduces a gamified virtual language laboratory (lab) designed for mobile
platforms, employing quiz-based content to bolster interaction and engagement in online …

Enhancing Assessment Systems in Higher Education: A Review on Artificial Intelligence Usage

M Al-Amin, FZ Saqui, MR Khan - Utilizing AI for Assessment, Grading …, 2024 - igi-global.com
This chapter investigates the current environment to comprehend how Artificial Intelligence
(AI) is used in educational assessment. Through a narrative review of existing research, it …

A Performance Investigation of Different ANFIS Parameters On Screw Withdrawal Strength Virtual Laboratory Tests

E Bayır, MA Kasapseçkin - Gazi University Journal of Science Part B …, 2023 - dergipark.org.tr
Today's computer technology offers large amount usage of virtual environment possibilities
to us. By the usage of advanced computer technologies' skills, mankind improved their life …

Gamification Design

F Zhao - User Experience Methods and Tools in Human …, 2024 - taylorfrancis.com
This chapter provides a comprehensive examination of the concept of gamification and its
diverse applications and design across various contexts. The initial section introduces the …

Beyond the Classroom Walls: Utilizing Remote Virtual Labs to Enhance Learning and Achievement in Science

M Edali, Z Sahem, H Saad, A Milad… - مجلة جامعة بني وليد للعلوم …, 2024‎ - jhas-bwu.com
This research investigates how virtual laboratory simulation platforms can improve learning
outcomes and student engagement in experimental science courses. PraxiLabs provides a …