[HTML][HTML] Unravelling the complexity of the Video Game Industry: An integrative framework and future research directions

E Goh, O Al-Tabbaa, Z Khan - Telematics and Informatics Reports, 2023 - Elsevier
Abstract The Video Game Industry (VGI) is a highly innovative and rapidly growing sector
that has become the dominant force in the entertainment industry, with significant economic …

The commercial impact of live streaming: A systematic literature review and future research agenda

Y Xu, S Kapitan, M Phillips - International Journal of Consumer …, 2023 - Wiley Online Library
Live streaming allows streamers and viewers to watch, create, and share videos in real time
on topics from gaming, shopping, and social channels to tourism and entertainment. It is …

Factors influencing technological innovation efficiency in the Chinese video game industry: Applying the meta-frontier approach

X Xi, B Xi, C Miao, R Yu, J Xie, R Xiang, F Hu - … Forecasting and Social …, 2022 - Elsevier
Exploring technological innovation efficiency in China's video game industry allows us to
reconceptualize the industry's state of development, identify barriers to technological …

What explains the next level of gaming? An experience-anticipation model for amateur esports participation

X Ke, C Wagner - Computers in Human Behavior, 2024 - Elsevier
Esports is a professionalized form of organized video game competition. Despite
professional esports as the current dominant mode, amateur esports is emerging as the next …

Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy

H Yildiz, A Reiter, D Vrontis, JP Mouline - Technological Forecasting and …, 2024 - Elsevier
Virtual reality is transforming people's behaviour in new online multiplayer games. However,
the question of how this technology influences players virtual object purchasing behaviour …

Digital photo hoarding in online retail context. An in-depth qualitative investigation of retail consumers

R Agarwal, A Mehrotra, MK Pant, EA Alzeiby… - Journal of Retailing and …, 2024 - Elsevier
The digital hoarding field is now recognized as a significant research topic. Scholars and
practitioners are interested in understanding why users hoard digital content, primarily …

[HTML][HTML] Gamification of the point of sale using hybrid-reality games: Non-players' negative influence on players' service experience

A Lubart, S Capelli - Technological Forecasting and Social Change, 2024 - Elsevier
Hybrid reality games are transposing the outside world into a virtual playground.
Commercial venues are voluntarily taking part in this phenomenon by becoming in-game …

Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences

U Rehman, MU Shah, AZ Abbasi, H Hlavacs… - Frontiers in …, 2022 - frontiersin.org
This research investigates the factors that affect male gamers' behavioral intention to play
PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online …

Investigating quality factors of interactive fitness games based on Kano model

Q Jiang, Z Wang, J Sun - Kybernetes, 2023 - emerald.com
Purpose The rise of interactive fitness games in the post-epidemic era has resulted in the
need to establish a quality evaluation index system. This study aims to develop such a …

Mind over matter: Examining the role of cognitive dissonance and self-efficacy in discontinuous usage intentions on pan-entertainment mobile live broadcast platforms

S Zhang, Y Pan - Behavioral Sciences, 2023 - mdpi.com
The current body of literature indicates a growing trend of discontinuous usage intentions
among users of social media platforms. While several factors affecting discontinuous usage …