[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Student-centred digital game–based learning: a conceptual framework and survey of the state of the art

TE Coleman, AG Money - Higher Education, 2020 - Springer
Student-centred learning forms a major driver behind educational policy and practice in the
modern day. With a drive towards embracing the possibilities of technology within the …

Improving sexual health education programs for adolescent students through game-based learning and gamification

H Haruna, X Hu, SKW Chu, RR Mellecker… - International journal of …, 2018 - mdpi.com
An effective innovative pedagogy for sexual health education is required to meet the
demands of technology savvy digital natives. This study investigates the extent to which …

The relevance of technology to the nature, prevalence and impact of adolescent dating violence and abuse: A research synthesis

KE Stonard, E Bowen, TR Lawrence… - Aggression and violent …, 2014 - Elsevier
While an established literature has documented the nature and prevalence of traditional
forms of Adolescent Dating Violence and Abuse (ADVA), less research has investigated the …

Anti-bullying programs and Information and Communication Technologies (ICTs): A systematic review

A Nocentini, V Zambuto, E Menesini - Aggression and Violent Behavior, 2015 - Elsevier
Abstract Information and Communication Technologies (ICTs) constitute suitable tools for
interventions with children and adolescents promoting their emotional, psychological and …

[PDF][PDF] Abuso, control y violencia en la pareja a través de internet y los smartphones: características, evaluación y prevención

M Gámez-Guadix, E Borrajo, E Calvete - Papeles del psicólogo, 2018 - redalyc.org
La violencia en la pareja constituye un problema social de gran relevancia por su elevada
prevalencia y por las consecuencias para sus víctimas. En los últimos años, las tecnologías …

Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial

D Boduszek, A Debowska, AD Jones, M Ma… - Computers in Human …, 2019 - Elsevier
Evidence demonstrates that exposure to prosocial video games can increase players'
prosocial behaviour, prosocial thoughts, and empathic responses. Prosocial gaming has …

A systematic review of computer science solutions for addressing violence against women and children

DA Rodríguez, A Díaz-Ramírez… - IEEE …, 2021 - ieeexplore.ieee.org
Violence against women and children is a public health issue of pandemic proportions. It is
estimated that one in every three women worldwide has experienced physical, emotional, or …

Technology‐based and digital interventions for intimate partner violence: A systematic review and meta‐analysis

C Emezue, JAD Chase, T Udmuangpia… - Campbell systematic …, 2022 - Wiley Online Library
Background A growing body of research shows the promise and efficacy of technology‐
based or digital interventions in improving the health and well‐being of survivors of intimate …

[HTML][HTML] Gamifying sexual education for adolescents in a low-tech setting: Quasi-experimental design study

H Haruna, K Okoye, Z Zainuddin, X Hu, S Chu… - JMIR serious …, 2021 - games.jmir.org
Background Sexual education has become increasingly important as unhealthy sexual
practices and subsequent health risks become more prevalent during adolescence …