Visualization in motion: A research agenda and two evaluations

L Yao, A Bezerianos, R Vuillemot… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
We contribute a research agenda for visualization in motion and two experiments to
understand how well viewers can read data from moving visualizations. We define …

MultiSenseBadminton: Wearable Sensor–Based Biomechanical Dataset for Evaluation of Badminton Performance

M Seong, G Kim, D Yeo, Y Kang, H Yang, J DelPreto… - Scientific Data, 2024 - nature.com
The sports industry is witnessing an increasing trend of utilizing multiple synchronized
sensors for player data collection, enabling personalized training systems with multi …

Tac-trainer: a visual analytics system for IoT-based racket sports training

J Wang, J Ma, K Hu, Z Zhou, H Zhang… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Conventional racket sports training highly relies on coaches' knowledge and experience,
leading to biases in the guidance. To solve this problem, smart wearable devices based on …

Virtual reality observations: Using virtual reality to augment lab-based shoulder surfing research

F Mathis, J O'Hagan, M Khamis… - 2022 IEEE Conference …, 2022 - ieeexplore.ieee.org
Given the difficulties of studying the shoulder surfing resistance of authentication systems in
a live setting, researchers often ask study participants to shoulder surf authentications by …

Playing the mirror game in virtual reality with an autonomous character

J Llobera, V Jacquat, C Calabrese, C Charbonnier - Scientific Reports, 2022 - nature.com
Perceptual-motor synchronisation in human groups is crucial in many activities, from musical
ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate …

Multimodal interaction in virtual reality supported education: a systematic review

H Hu, G Liu, T Xie - Interactive Learning Environments, 2024 - Taylor & Francis
This study reviews empirical studies on applying Multimodal Interactions in Virtual Reality
(MIVR) environments in education. We selected 25 papers and reviewed them based on (1) …

AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR Environment

Y Wu, L Yu, J Xu, D Deng, J Wang, X Xie… - Proceedings of the 36th …, 2023 - dl.acm.org
In recent years, with growing health consciousness, at-home workout has become
increasingly popular for its convenience and safety. Most people choose to follow video …

avaTTAR: Table Tennis Stroke Training with Embodied and Detached Visualization in Augmented Reality

D Ma, X Hu, J Shi, M Patel, R Jain, Z Liu, Z Zhu… - Proceedings of the 37th …, 2024 - dl.acm.org
Table tennis stroke training is a critical aspect of player development. We designed a new
augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system …

A system for augmenting humans' ability to learn kendama tricks through virtual reality training

H Kawasaki, S Wakisaka, H Saito, A Hiyama… - Proceedings of the …, 2022 - dl.acm.org
We developed a system for augmenting humans' ability to learn Kendama tricks through
virtual reality (VR) training. It is often considered to be difficult to play because the ball …

An integrated framework for understanding multimodal embodied experiences in interactive virtual reality

F Robert, HY Wu, L Sassatelli, S Ramanoel… - Proceedings of the …, 2023 - dl.acm.org
Virtual Reality (VR) technology enables “embodied interactions” in realistic environments
where users can freely move and interact, with deep physical and emotional states …