Efforts to incorporate computational thinking (CT) into academic courses have been gaining popularity. CT is a problem-solving skill that is crucial in the 21st century. CT may be used to …
Background: The 4th Sustainable Development Goal (SDG) of the 2030 Agenda is supported by new educational trends that consider game-based learning as a pedagogical …
L Hao, K Tian, UKM Salleh, HL Chin… - Malaysian Journal of …, 2024 - e-journal.uum.edu.my
MALAYSIAN JOURNAL OF LEARNING AND INSTRUCTION Page 1 159 Malaysian Journal of Learning and Instruction, 21, No. 1 (Jan) 2024, pp: 159-190 How to cite this article: Lijie Hao …
EM Heyworth-Thomas - Journal of Work-Applied Management, 2023 - emerald.com
Purpose Simulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to …
As opposed to only having subject knowledge, the necessity of skills has repeatedly been emphasized as essential to succeed in the practical world. Being able to adjust to new …
Business simulation games (BSG) offer a unique opportunity to provide students with hands- on experience in a simulated business environment. This study aims to explore the …
HY Lee, TT Wu, CJ Lin, WS Wang… - Journal of …, 2024 - journals.sagepub.com
Science, Technology, Engineering, and Mathematics (STEM) education is essential for developing future-ready learners in both secondary and higher education levels. However …
Background Although a growing number of simulations have been developed for the purpose of educating for sustainability, published reports consist primarily of prescriptive …
Q Yang, Q Chen, J Wang, R Ou - Library Hi Tech, 2024 - emerald.com
Purpose This study has two objectives: to explore the factors that influence student self- efficacy regarding engagement and learning outcomes in a business simulation game …