Tangible user interfaces: past, present, and future directions

O Shaer, E Hornecker - Foundations and Trends® in Human …, 2010 - nowpublishers.com
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface
type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills …

Getting down to details: Using theories of cognition and learning to inform tangible user interface design

AN Antle, AF Wise - Interacting with Computers, 2013 - academic.oup.com
Many researchers have suggested that tangible user interfaces (TUIs) have potential for
supporting learning. However, the theories used to explain possible effects are often …

What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments

AN Antle, G Corness, M Droumeva - Interacting with Computers, 2009 - academic.oup.com
A recent trend in ubiquitous computing is the development of new forms of interfaces, which
rely on embodied interaction. We focus on the definition of embodiment that refers to the …

Playing with the sound maker: do embodied metaphors help children learn?

AN Antle, M Droumeva, G Corness - Proceedings of the 7th international …, 2008 - dl.acm.org
In this paper we present the results of a comparative study that explores the potential
benefits of using embodied interaction to help children, aged 7 to 10, learn abstract concepts …

Read-It: five-to-seven-year-old children learn to read in a tabletop environment

RJW Sluis, I Weevers, C Van Schijndel… - Proceedings of the …, 2004 - dl.acm.org
Augmented tabletops can be used to create multi-modal and collaborative environments in
which natural interactions with tangible objects that represent virtual (digital) information can …

A human-centred perspective on interaction design

LJ Bannon - Future interaction design, 2005 - Springer
This chapter outlines a “human-centred” perspective on the design of novel interactive
artefacts and environments. The approach builds on a variety of human and social science …

From interaction to participation: Configuring space through embodied interaction

A Williams, E Kabisch, P Dourish - … 2005, Tokyo, Japan, September 11-14 …, 2005 - Springer
When computation moves off the desktop, how will it transform the new spaces that it comes
to occupy? How will people encounter and understand these spaces, and how will they …

Tangible user interfaces als kooperationsunterstützendes medium

E Hornecker - 2004 - media.suub.uni-bremen.de
In den Jahren der Arbeit an dieser Dissertation haben viele Menschen direkt oder indirekt zu
ihrem Fortgang beigetragen, durch Diskussion, Anregungen, wichtige Fragen …

'ForSe FIElds' - Force Sensors for Interactive Environments

L McElligott, M Dillon, K Leydon, B Richardson… - … , Sweden, September 29 …, 2002 - Springer
In this paper we discuss the development of 'Z-Tiles' in conjunction with a sister project,'Self-
Organising Sensors'(SOS). Combined, these projects will result in a pressure sensitive, self …

Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences

T Zarraonandia, P Díaz, I Aedo, A Bellucci - Multimedia Tools and …, 2024 - Springer
Cross-reality media technology creates alternate reality experiences in which the physical
and the virtual world are interconnected and influence each other through a network of …