Technology-mediated control legitimacy in the gig economy: Conceptualization and nomological network

M Wiener, WA Cram, A Benlian - … systems outsourcing: The era of digital …, 2020 - Springer
The rise of the gig economy has become a global phenomenon that encompasses various
industries. Instead of hiring full-time employees, gig economy companies 'outsource'work via …

Developing a gameful approach as a tool for innovation and teaching quality in higher education

A Sendra, N Lozano-Monterrubio… - … on Developments in …, 2022 - igi-global.com
This paper introduces the results of applying a gameful approach based on six playful
activities as a tool to improve the learning process in higher education. A total of 850 …

[PDF][PDF] Reflection on the Octalysis framework as a design and evaluation tool.

P Weber, L Grönewald, T Ludwig - GamiFIN, 2022 - researchgate.net
The Octalysis framework is a gamification framework used for the design and evaluation of
“human-focused” systems. Although several practitioners have applied it within their daily …

[PDF][PDF] Evaluation on effectiveness of learning linear algebra using gamification

RHA Rahim, A Baharum… - Indonesian Journal of …, 2020 - pdfs.semanticscholar.org
This study evaluate effectiveness of learning Linear Algebra using gamification strategy. In
this study, gamification with storytelling strategy is used as teaching tools to attract student to …

[图书][B] Metagaming: Cognition in gaming environments and systems

SJ Lickteig - 2020 - search.proquest.com
The primary purpose of this focus group study was to explore how learning occurs during
iterative experiences within a singular games-based environment. Using constructivist …

What is the Role of Technologies for Inclusive Education? A Systematic Review

GA Toto, CV Marinelli, V Cavioni, M di Furia… - … Conference on Higher …, 2024 - Springer
This systematic review aims to investigate the role and impact of new technological tools in
supporting inclusive teaching practices. It explores the reflections, best practices, and …

Gamification in assignments: Using dynamic difficulty adjustment and learning analytics to enhance education

O Pastushenko - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
This paper discusses the opportunities for gamification and dynamic difficulty adjustment
based on multimodal learning analytics in assignments. Altogether this covers a broader …

Stars, crests and medals: visual badge design framework to gamify and certify online learning

BI Hougaard, H Knoche - … Conference on ArtsIT, Interactivity and Game …, 2019 - Springer
Abstract The World Wide Web have changed learning culture and brought with it, massive
open online courses (MOOCs). Open Badges is an open standard which allow MOOCs to …

Design and development of gamification as an educational support system for digital construction: enhancing learning and exploring the potential of digital twin …

R Dai, BS Wiese, S Brell-Cokcan - 2024 - publications.rwth-aachen.de
Kurzfassung Diese Dissertation erforscht das Design und die Entwicklung von Gamification
als unterstützendes Bildungssystem für den digitalen Bau, mit besonderem Fokus auf der …

Contribuições de uma plataforma de simulação gamificada para ensino superior nas áreas de administração e gestão

AL Steiner - 2024 - repositorio.ucs.br
Digital games are increasingly present in the daily lives of a large fraction of students in our
society. Keeping this phenomenon in mind, in recent years different authors have been …