This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 …
P Weber, L Grönewald, T Ludwig - GamiFIN, 2022 - researchgate.net
The Octalysis framework is a gamification framework used for the design and evaluation of “human-focused” systems. Although several practitioners have applied it within their daily …
RHA Rahim, A Baharum… - Indonesian Journal of …, 2020 - pdfs.semanticscholar.org
This study evaluate effectiveness of learning Linear Algebra using gamification strategy. In this study, gamification with storytelling strategy is used as teaching tools to attract student to …
The primary purpose of this focus group study was to explore how learning occurs during iterative experiences within a singular games-based environment. Using constructivist …
This systematic review aims to investigate the role and impact of new technological tools in supporting inclusive teaching practices. It explores the reflections, best practices, and …
O Pastushenko - Extended Abstracts of the Annual Symposium on …, 2019 - dl.acm.org
This paper discusses the opportunities for gamification and dynamic difficulty adjustment based on multimodal learning analytics in assignments. Altogether this covers a broader …
BI Hougaard, H Knoche - … Conference on ArtsIT, Interactivity and Game …, 2019 - Springer
Abstract The World Wide Web have changed learning culture and brought with it, massive open online courses (MOOCs). Open Badges is an open standard which allow MOOCs to …
Kurzfassung Diese Dissertation erforscht das Design und die Entwicklung von Gamification als unterstützendes Bildungssystem für den digitalen Bau, mit besonderem Fokus auf der …
Digital games are increasingly present in the daily lives of a large fraction of students in our society. Keeping this phenomenon in mind, in recent years different authors have been …